fractalterraingeneration


Investigation and implementation of various PGC techniques.

Here I test various algorithms to make a procedurally generated terrain. I investigate and implement a new algorithm, then compare and contrast it against the other algorithms. I will be implementing all of the algorithms in C++.

Project Information

  • License: GNU GPL v3
  • 36 stars
  • svn-based source control

Labels:
Academic CPlusPlus Fractal PCG PGC