fractalterraingeneration


File Summary + Labels Uploaded Size
mics2011_submission_30.pdf MICS paper  Type-Docs Jan 21, 2013 362.48KB
Erosion.1.0.cpp Implementation of erosion models for altering procedurally generated terrains.  Type-Source  OpSys-All Nov 5, 2010 15.79KB
CellNoise.1.0.cpp Implementation of Cell Noise for procedural terrain generation  Type-Source  OpSys-All Oct 28, 2010 8.48KB
simplexnoise.1.0.cpp Implementation of Simplex Noise for procedural terrain generation.  Type-Source  OpSys-All Oct 18, 2010 12.15KB
PerlinNoise.1.0.cpp Implementation of Perlin Noise for procedurally generating a terrain map.  Featured  Type-Source  OpSys-All Oct 11, 2010 10.77KB
DiamondSquare.1.0.cpp Implementation of the Diamond-Square algorithm for procedural terrain generation  Type-Source  OpSys-All Sep 27, 2010 9.8KB
midpointdisp.1.0.cpp Midpoint Displacement implementation.  Type-Source  OpSys-All Sep 16, 2010 9.19KB
ValueNoise.1.0b.cpp Value noise implementation rendering pixels on-the-fly. (barely commented)  Type-Source  OpSys-All Sep 16, 2010 8.16KB
ValueNoise.1.0.cpp Value noise implementation storing the map in memory before printing.  Type-Source  OpSys-Linux Sep 16, 2010 8.67KB