ID |
Status |
Summary |
36
|
Accepted |
we aren't printing the reconnect handle to the log in the normal case
Type-Defect
Priority-Medium
|
35
|
Accepted |
weekly report view needs mouse support
Type-Defect
Priority-Medium
|
34
|
Fixed |
exception when connecting with an improperly sized terminal
Type-Defect
Priority-Medium
Milestone-Release1.5
|
33
|
Fixed |
reconnections don't work with hotseat mode
Type-Defect
Priority-High
Milestone-Release1.5
|
32
|
Fixed |
Well updates aren't always caught by the client
Type-Defect
Priority-Medium
Milestone-Paraffin
|
31
|
Fixed |
add a ping command
Type-Defect
Priority-Medium
Milestone-Paraffin
|
30
|
Invalid |
quitting drilling skips the well list
Type-Defect
Priority-Medium
Milestone-Paraffin
|
29
|
Fixed |
use exponential backoff for updates when they're slow
Type-Defect
Priority-Medium
Milestone-Paraffin
|
28
|
Accepted |
pay for well capacity increases
Type-Enhancement
Priority-Medium
|
27
|
Fixed |
oil reservoirs
Type-Enhancement
Priority-Medium
Milestone-Paraffin
|
26
|
Fixed |
player notification bar doesn't go across the screen
Type-Defect
Priority-Medium
Milestone-Paraffin
|
25
|
Fixed |
keybar overwrites the border briefly
Type-Defect
Priority-Medium
Milestone-Paraffin
|
24
|
Fixed |
drilling speed should be improved
Type-Defect
Priority-Medium
Milestone-Release1.2
|
23
|
Fixed |
eat all key events when changing views
Type-Defect
Priority-Medium
Milestone-Release1.4
|
22
|
Fixed |
a successful survey should allow other players to continue playing
Type-Enhancement
Priority-Medium
Milestone-Paraffin
|
21
|
Fixed |
we need hotseat mode
Type-Enhancement
Priority-Medium
Milestone-Paraffin
|
20
|
Accepted |
status bar on animation screen should show the winner
Type-Defect
Priority-Medium
|
19
|
Fixed |
final scores in the server log are sorted in reverse order
Type-Defect
Priority-Medium
Milestone-Release1.2
|
18
|
Accepted |
scores should stay on the screen after the game is exited
Type-Defect
Priority-Low
|
17
|
Duplicate |
Exception when you drill on a block that has already been drilled
Type-Defect
Priority-Medium
Milestone-Release1.1
|
16
|
Fixed |
Surveying somewhere that has already been surveyed kills your client
Type-Defect
Priority-Medium
Milestone-Release1.2
|
15
|
Fixed |
log or record scores for high score tracking
Type-Defect
Priority-Medium
Milestone-Release1.1
|
14
|
Fixed |
pick a random trend for oil prices per-game
Type-Enhancement
Priority-Medium
Milestone-Paraffin
|
13
|
Fixed |
don't display the final report twice
Type-Defect
Priority-Medium
Milestone-Release1.1
|
12
|
Fixed |
weekly summary un the verge of freaking out at 5 players
Type-Defect
Priority-Medium
Milestone-Release1.1
|
11
|
Fixed |
Use a new price object per game
Type-Defect
Priority-Medium
Milestone-Release1.1
|
10
|
Fixed |
half painted screen lingers immediately prior to end game animation
Type-Defect
Priority-Medium
Milestone-Release1.1
|
9
|
Fixed |
trace with bad terminal size
Type-Defect
Priority-Medium
Milestone-Release1.1
|
8
|
Fixed |
End of game needs to be more final
Type-Defect
Priority-Medium
Milestone-Release1.1
|
7
|
Fixed |
Final weekly summary needs to be special
Type-Defect
Priority-Medium
Milestone-Release1.1
|
6
|
Fixed |
mark the winning player on the weekly summaries
Type-Enhancement
Priority-Medium
Milestone-Release1.1
|
5
|
Fixed |
python 2.4 support
Type-Defect
Priority-Medium
Milestone-Release1.1
|
4
|
Fixed |
need better notification that a player's turn has started
Type-Enhancement
Priority-Medium
Milestone-Release1.1
|
3
|
Fixed |
DRY HOLE shows up if you stop drilling
Type-Defect
Priority-Medium
Milestone-Release1.1
|
2
|
WontFix |
players can join after a game has started
Type-Enhancement
Priority-Medium
Milestone-Future
|
1
|
Fixed |
trace with bad game id
Type-Defect
Priority-Medium
Milestone-Release1.1
|