ID |
Status |
Summary |
9
|
New |
SPG_Blit & SPG_QuadTex don't seem to handle alpha
Type-Defect
Priority-Medium
|
8
|
New |
SPG_Bezier does not unlock surface
Type-Defect
Priority-Medium
|
7
|
WontFix |
include SDL with global search path
Type-Defect
Priority-Medium
|
6
|
Fixed |
SPG_TransformX gets clipped by the lower bounds of the destination surface.
Type-Defect
Priority-Medium
|
5
|
Fixed |
Patch to add SPG_LinkedVersion()
Type-Enhancement
Priority-High
|
4
|
Accepted |
Missing/ruined lines when scaling an image
Type-Defect
Priority-Medium
|
3
|
Accepted |
Thick primitives don't work right with blending or anti-aliasing
Type-Defect
Priority-Medium
|
2
|
Accepted |
Alpha-blended bezier overdraw
Type-Defect
Priority-Medium
|
1
|
Accepted |
Biased Gouraud shading
Type-Defect
Priority-Medium
|