sprig


ID Status Summary
9 New SPG_Blit & SPG_QuadTex don't seem to handle alpha Type-Defect Priority-Medium
8 New SPG_Bezier does not unlock surface Type-Defect Priority-Medium
7 WontFix include SDL with global search path Type-Defect Priority-Medium
6 Fixed SPG_TransformX gets clipped by the lower bounds of the destination surface. Type-Defect Priority-Medium
5 Fixed Patch to add SPG_LinkedVersion() Type-Enhancement Priority-High
4 Accepted Missing/ruined lines when scaling an image Type-Defect Priority-Medium
3 Accepted Thick primitives don't work right with blending or anti-aliasing Type-Defect Priority-Medium
2 Accepted Alpha-blended bezier overdraw Type-Defect Priority-Medium
1 Accepted Biased Gouraud shading Type-Defect Priority-Medium