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procfw - issue #377

CPU Clock Bug


Posted on Dec 13, 2011 by Happy Elephant

So I am using 6.60 PRO-B10(CIPL Flashed) on PSP-2001.

I set CPU Clock XMB & GAME to 333/166 but when is start game it's not 333/166 it still 222/111(Default), in XMB the same thing.. Checked CPU with Cheat Master Fusion R21d.

But if I use HUD plugin CPU Clock will be 333/166.

Can you fix that please?

Comment #1

Posted on Dec 13, 2011 by Happy Elephant

meh i think it's a Cheat Master Fusion R21d issue

Comment #2

Posted on Dec 14, 2011 by Happy Elephant

nope when I use HUD Cheat Master shows me 333/166. If I don't use then 222/111.

Comment #3

Posted on Dec 14, 2011 by Helpful Hippo

An issue like this was here before. Instead setting 333/166 set 20/10 and check if it really is not set.

Comment #4

Posted on Dec 14, 2011 by Happy Elephant

wait what?! so you check your "cpu game clock" by using "Cheat Master Fusion R21d" and when you where in XMB you set it to "333/166" but when you check it using "cheat master" it shows "222/111" am i right?

Comment #5

Posted on Dec 14, 2011 by Happy Elephant

yeah

Comment #6

Posted on Dec 14, 2011 by Happy Elephant

And when I use HUD(I set CPU Clock Game 333/166 in HUD) Cheat Master shows 333/166

Comment #7

Posted on Dec 14, 2011 by Helpful Hippo

Like I said before. There is a VERY simple testto see if the change of Game clock speedbeing or not being adjusted. Set the Game clock to 20/10 and start a game - If it will be really slow that means that the CFW's clock adjustments work. the diffirence between the default clock or 333/166 are barely noticable or not noticable at all.

Comment #8

Posted on Dec 15, 2011 by Swift Wombat

i had the same issue, after setting the cpu clock to 333/166 in game it was always lower (222/111, i checked with satelite_game.prx)

Comment #9

Posted on Dec 16, 2011 by Happy Elephant

@ales tried using the latestversion of game vsh menu which is v7 that issue has been fixed

Comment #10

Posted on Dec 16, 2011 by Helpful Horse

http://code.google.com/p/procfw/issues/detail?id=266

Comment #11

Posted on Jan 23, 2015 by Helpful Hippo

(No comment was entered for this change.)

Status: Duplicate

Labels:
Type-Defect Priority-Medium