glsl-unit


ID Status Summary
18 New jsTestDriver.conf is no longer in the example dir Type-Defect Priority-Medium
17 New Don't declare multiple variables on a single line for IE11 Type-Defect Priority-Medium
16 New Duplicate uniform and attribute names Type-Defect Priority-Medium
15 New Publish new version in npm registry Type-Defect Priority-Medium
14 New Expose the underlying library interface Type-Defect Priority-Medium
13 New “template_glsl_compiler.js” is missing “#! /usr/bin/env node” Type-Defect Priority-Medium
12 New Document how to build the compiler Type-Defect Priority-Medium
11 Accepted Add compiler option to list all dependent files for a glsl input Type-Defect Priority-Medium
10 Accepted --glsl_include_prefix has unexpected behavior Type-Defect Priority-Medium
9 Accepted Fragment shader default precision statement issues Type-Defect Priority-Medium
8 New More precision in floating point error output Type-Defect Priority-Medium
7 Fixed getOriginalFragmentSource and getOriginalVertexSource newlines are busted Type-Defect Priority-Medium
6 Fixed Support multiple values for glsl_include_prefix Type-Defect Priority-Medium
5 Invalid Missing space in log prints from compiler Type-Defect Priority-Medium
4 Fixed Add a token on ShaderAttribute/UniformEntry that can be used for detecting list end Type-Defect Priority-Medium
3 Fixed template_compiler flags for passing key/value pairs down into mustache templates Type-Defect Priority-Medium
2 New Support the ability to use one vertex shader with many fragment shaders Type-Defect Priority-Medium
1 Fixed Add support for uncompiled shader source in templates Type-Defect Priority-Medium