ID |
Status |
Summary |
18
|
New |
jsTestDriver.conf is no longer in the example dir
Type-Defect
Priority-Medium
|
17
|
New |
Don't declare multiple variables on a single line for IE11
Type-Defect
Priority-Medium
|
16
|
New |
Duplicate uniform and attribute names
Type-Defect
Priority-Medium
|
15
|
New |
Publish new version in npm registry
Type-Defect
Priority-Medium
|
14
|
New |
Expose the underlying library interface
Type-Defect
Priority-Medium
|
13
|
New |
“template_glsl_compiler.js” is missing “#! /usr/bin/env node”
Type-Defect
Priority-Medium
|
12
|
New |
Document how to build the compiler
Type-Defect
Priority-Medium
|
11
|
Accepted |
Add compiler option to list all dependent files for a glsl input
Type-Defect
Priority-Medium
|
10
|
Accepted |
--glsl_include_prefix has unexpected behavior
Type-Defect
Priority-Medium
|
9
|
Accepted |
Fragment shader default precision statement issues
Type-Defect
Priority-Medium
|
8
|
New |
More precision in floating point error output
Type-Defect
Priority-Medium
|
7
|
Fixed |
getOriginalFragmentSource and getOriginalVertexSource newlines are busted
Type-Defect
Priority-Medium
|
6
|
Fixed |
Support multiple values for glsl_include_prefix
Type-Defect
Priority-Medium
|
5
|
Invalid |
Missing space in log prints from compiler
Type-Defect
Priority-Medium
|
4
|
Fixed |
Add a token on ShaderAttribute/UniformEntry that can be used for detecting list end
Type-Defect
Priority-Medium
|
3
|
Fixed |
template_compiler flags for passing key/value pairs down into mustache templates
Type-Defect
Priority-Medium
|
2
|
New |
Support the ability to use one vertex shader with many fragment shaders
Type-Defect
Priority-Medium
|
1
|
Fixed |
Add support for uncompiled shader source in templates
Type-Defect
Priority-Medium
|