bulletsharp


ID Status Summary
78 New contactTest positive but no manifolds found Type-Defect Priority-Medium
77 Fixed [PInvoke] Vehicles broken Type-Defect Priority-Medium
76 New In a frame-dependent, fully elastic, glancing collision, BulletSharp appears not to conserve energy (large losses instead). Type-Defect Priority-Medium
75 Invalid Certain Collisions Are Ignored Type-Defect Priority-Medium
74 Verified BulletSharp crashes with memory exceptions, P/Invoke missing code Type-Defect Priority-Medium
73 Done SharpDX Type-Defect Priority-Medium
72 Fixed (P/Invoke) MLCP Solvers Type-Defect Priority-Medium
71 New ConeTwistConstraint trouble Type-Defect Priority-Medium
70 Fixed P/Invoke: Calling GetRotationalLimitMotor of 6DoF constraint causes crash in .NET2.0 Type-Defect Priority-Medium
69 Fixed AccessViolationException on NearCallback event Type-Defect Priority-Medium
68 Verified Freeze / AccessViolationException when calling CollisionShape.GetAabb() Type-Defect Priority-Medium
67 Verified Massive StepSimulation() performance leak when running simulations in multiple threads Type-Defect Priority-Medium
66 Verified Exception from DynamicsWorld.ContactTest() when running simulations in multiple threads Type-Defect Priority-Medium
65 Invalid Using CollisionFilterGroups with many multithreaded instances generates memoryAccessViolation on step simulation Type-Defect Priority-Medium
64 WontFix libclang can't detect base class Type-Defect Priority-Medium
63 Fixed Gravity is missing in KinematicCharacterController Type-Defect Priority-Medium
62 Accepted MatrixToBtTransform fix Type-Defect Priority-Medium
61 Fixed FatalExecutionEngineError Type-Defect Priority-Medium
60 New Moving Kinematic object destroys collision relationships Type-Defect Priority-Medium
59 WontFix Had to disable HACD in order to build successfully Type-Defect Priority-Medium
58 Fixed double precision build errors Type-Defect Priority-Medium
57 Fixed How to compile BulletSharp with Ogre 1.7.3 under .net 4.0 ? Type-Defect Priority-Medium
56 Fixed Bulletsharp multithreaded collisions not working Type-Defect Priority-Medium
55 Duplicate Multi threading seems to affect collision Type-Defect Priority-Medium
54 Verified PersistentManifold.ContactProcessed missing? Type-Defect Priority-Medium
53 Verified CollisionWorld.AllHitsRayResultCallback.HitPointWorld throws NullReferenceException Type-Defect Priority-Medium
52 New AccessViolationException when DLL is build as Release Type-Defect Priority-Medium
51 Fixed DynamicsWorld::RemoveAction does not work (fix included) Type-Defect Priority-Medium
50 Fixed CharacterControllerInterface cannot be inherited Type-Defect Priority-Medium
49 Fixed CompoundShape.CalculatePrincipalAxisTransform does not return anything Type-Defect Priority-Medium
48 Fixed World.Gravity always returns Zero vector Type-Defect Priority-Medium
47 WontFix AccessViolationException in StepSimulation() Type-Defect Priority-Medium
46 Fixed 'BulletSharp.ActionInterface' has no constructors defined Type-Defect Priority-Medium
45 Invalid Where to get 'BulletMultiThreaded' project for compile ?? Type-Defect Priority-Medium
44 Accepted Align vectors to 16 bytes for SSE Type-Defect Priority-Critical
43 Verified OverlappingPairCache causes duplicate keys exception in ObjectTable Type-Defect Priority-Medium
42 Verified System.AccessViolationException in RigidBody::Orientation::get() Type-Defect Priority-Medium
41 Fixed Patch for Visual Studio 2012 solution and project Type-Defect Priority-Medium
40 Verified stepSimulation -> AccessViolationException Type-Defect Priority-Medium
39 Verified Memory leak in CollisionWorld.RayTest Type-Defect Priority-Medium
38 Fixed ContactTest not working due to repeated ObjectTable::Add calls throwing on duplicate keys. (Called in BroadphaseProxy ctor) Type-Defect Priority-Medium
37 Verified SoftBodyHelpers.CreateTriMesh with Vector3[] parameter doesn't work correctly on XNA. Type-Defect Priority-Medium
36 Accepted Determinism Type-Enhancement Priority-Low
35 Fixed Serialization Type-Defect Priority-Medium
34 Fixed HACD Support Type-Enhancement Priority-Medium
33 Fixed Fatal error on application exit after adding a KinematicCharacterController Type-Defect Priority-Medium
32 Accepted Unable to subclass StridingMeshInterface Type-Defect Priority-Medium
31 New bulletsharp should have irrlichtlime added Type-Enhancement Priority-Medium
30 Verified [Feature request] AllHitsResultCallback Type-Defect Priority-Medium
29 Fixed Contact Information problem Type-Defect Priority-Medium
28 Fixed Unable to inherit or instantiate CollisionWorld.RayResultCallback Type-Defect Priority-Medium
27 Fixed Activating Ghost Objects Type-Defect Priority-Medium
26 Fixed Memory leaking Type-Defect Priority-Medium
25 Fixed RigidBody.Orientation problem Type-Defect Priority-Medium
24 Fixed DebugDraw as an interface? Type-Enhancement Priority-Medium
23 WontFix I have compile errors with types in Enums.h Type-Defect Priority-Medium
22 Fixed Missing Type-Defect Priority-Medium
21 Fixed OverlapFilterCallback issue Type-Defect Priority-Medium
20 Done Implement PINVOKE instead of C++/CLI Type-Enhancement Priority-Low
19 Duplicate KinematicCharacterController Type-Defect Priority-Medium
18 Duplicate KinematicCharacterController Type-Defect Priority-Medium
17 Duplicate KinematicCharacterController Type-Defect Priority-Medium
16 Fixed KinematicCharacterController Type-Defect Priority-Medium
15 Verified Problems with XNA 4.0 and bulletsharp Type-Defect Priority-Medium
14 Fixed GjkPairDetector problem Type-Defect Priority-Medium
13 Fixed custom MotionState Type-Defect Priority-Medium
12 Fixed Feature request Type-Defect Priority-Medium
11 Fixed CollisionWorld not removing CollisionObjects from CollisionObjectArray Type-Defect Priority-Medium
10 Fixed No return of a possible Nullpointer in BulletWorldImporter.cpp Type-Defect Priority-Medium
9 Fixed Small typo in Capsule Z Type-Defect Priority-Medium
8 Fixed DebugDraw issue in NoGfx build! Type-Defect Priority-Medium
7 Verified Functionality issues Type-Defect Priority-Medium
6 Fixed HeightfieldTerrainShape bug Type-Defect Priority-Medium
5 Fixed Not implemented feature Type-Defect Priority-Medium
4 Invalid Not implemented feature Type-Defect Priority-Medium
3 Fixed #using directives should not hardcode assembly paths Type-Defect Priority-Medium
2 Done XNA build configs have GRAPHICS_SLIMDX defined Type-Defect Priority-Medium
1 Done Contact info? Type-Other Priority-Medium