ID |
Status |
Summary |
78
|
New |
contactTest positive but no manifolds found
Type-Defect
Priority-Medium
|
77
|
Fixed |
[PInvoke] Vehicles broken
Type-Defect
Priority-Medium
|
76
|
New |
In a frame-dependent, fully elastic, glancing collision, BulletSharp appears not to conserve energy (large losses instead).
Type-Defect
Priority-Medium
|
75
|
Invalid |
Certain Collisions Are Ignored
Type-Defect
Priority-Medium
|
74
|
Verified |
BulletSharp crashes with memory exceptions, P/Invoke missing code
Type-Defect
Priority-Medium
|
73
|
Done |
SharpDX
Type-Defect
Priority-Medium
|
72
|
Fixed |
(P/Invoke) MLCP Solvers
Type-Defect
Priority-Medium
|
71
|
New |
ConeTwistConstraint trouble
Type-Defect
Priority-Medium
|
70
|
Fixed |
P/Invoke: Calling GetRotationalLimitMotor of 6DoF constraint causes crash in .NET2.0
Type-Defect
Priority-Medium
|
69
|
Fixed |
AccessViolationException on NearCallback event
Type-Defect
Priority-Medium
|
68
|
Verified |
Freeze / AccessViolationException when calling CollisionShape.GetAabb()
Type-Defect
Priority-Medium
|
67
|
Verified |
Massive StepSimulation() performance leak when running simulations in multiple threads
Type-Defect
Priority-Medium
|
66
|
Verified |
Exception from DynamicsWorld.ContactTest() when running simulations in multiple threads
Type-Defect
Priority-Medium
|
65
|
Invalid |
Using CollisionFilterGroups with many multithreaded instances generates memoryAccessViolation on step simulation
Type-Defect
Priority-Medium
|
64
|
WontFix |
libclang can't detect base class
Type-Defect
Priority-Medium
|
63
|
Fixed |
Gravity is missing in KinematicCharacterController
Type-Defect
Priority-Medium
|
62
|
Accepted |
MatrixToBtTransform fix
Type-Defect
Priority-Medium
|
61
|
Fixed |
FatalExecutionEngineError
Type-Defect
Priority-Medium
|
60
|
New |
Moving Kinematic object destroys collision relationships
Type-Defect
Priority-Medium
|
59
|
WontFix |
Had to disable HACD in order to build successfully
Type-Defect
Priority-Medium
|
58
|
Fixed |
double precision build errors
Type-Defect
Priority-Medium
|
57
|
Fixed |
How to compile BulletSharp with Ogre 1.7.3 under .net 4.0 ?
Type-Defect
Priority-Medium
|
56
|
Fixed |
Bulletsharp multithreaded collisions not working
Type-Defect
Priority-Medium
|
55
|
Duplicate |
Multi threading seems to affect collision
Type-Defect
Priority-Medium
|
54
|
Verified |
PersistentManifold.ContactProcessed missing?
Type-Defect
Priority-Medium
|
53
|
Verified |
CollisionWorld.AllHitsRayResultCallback.HitPointWorld throws NullReferenceException
Type-Defect
Priority-Medium
|
52
|
New |
AccessViolationException when DLL is build as Release
Type-Defect
Priority-Medium
|
51
|
Fixed |
DynamicsWorld::RemoveAction does not work (fix included)
Type-Defect
Priority-Medium
|
50
|
Fixed |
CharacterControllerInterface cannot be inherited
Type-Defect
Priority-Medium
|
49
|
Fixed |
CompoundShape.CalculatePrincipalAxisTransform does not return anything
Type-Defect
Priority-Medium
|
48
|
Fixed |
World.Gravity always returns Zero vector
Type-Defect
Priority-Medium
|
47
|
WontFix |
AccessViolationException in StepSimulation()
Type-Defect
Priority-Medium
|
46
|
Fixed |
'BulletSharp.ActionInterface' has no constructors defined
Type-Defect
Priority-Medium
|
45
|
Invalid |
Where to get 'BulletMultiThreaded' project for compile ??
Type-Defect
Priority-Medium
|
44
|
Accepted |
Align vectors to 16 bytes for SSE
Type-Defect
Priority-Critical
|
43
|
Verified |
OverlappingPairCache causes duplicate keys exception in ObjectTable
Type-Defect
Priority-Medium
|
42
|
Verified |
System.AccessViolationException in RigidBody::Orientation::get()
Type-Defect
Priority-Medium
|
41
|
Fixed |
Patch for Visual Studio 2012 solution and project
Type-Defect
Priority-Medium
|
40
|
Verified |
stepSimulation -> AccessViolationException
Type-Defect
Priority-Medium
|
39
|
Verified |
Memory leak in CollisionWorld.RayTest
Type-Defect
Priority-Medium
|
38
|
Fixed |
ContactTest not working due to repeated ObjectTable::Add calls throwing on duplicate keys. (Called in BroadphaseProxy ctor)
Type-Defect
Priority-Medium
|
37
|
Verified |
SoftBodyHelpers.CreateTriMesh with Vector3[] parameter doesn't work correctly on XNA.
Type-Defect
Priority-Medium
|
36
|
Accepted |
Determinism
Type-Enhancement
Priority-Low
|
35
|
Fixed |
Serialization
Type-Defect
Priority-Medium
|
34
|
Fixed |
HACD Support
Type-Enhancement
Priority-Medium
|
33
|
Fixed |
Fatal error on application exit after adding a KinematicCharacterController
Type-Defect
Priority-Medium
|
32
|
Accepted |
Unable to subclass StridingMeshInterface
Type-Defect
Priority-Medium
|
31
|
New |
bulletsharp should have irrlichtlime added
Type-Enhancement
Priority-Medium
|
30
|
Verified |
[Feature request] AllHitsResultCallback
Type-Defect
Priority-Medium
|
29
|
Fixed |
Contact Information problem
Type-Defect
Priority-Medium
|
28
|
Fixed |
Unable to inherit or instantiate CollisionWorld.RayResultCallback
Type-Defect
Priority-Medium
|
27
|
Fixed |
Activating Ghost Objects
Type-Defect
Priority-Medium
|
26
|
Fixed |
Memory leaking
Type-Defect
Priority-Medium
|
25
|
Fixed |
RigidBody.Orientation problem
Type-Defect
Priority-Medium
|
24
|
Fixed |
DebugDraw as an interface?
Type-Enhancement
Priority-Medium
|
23
|
WontFix |
I have compile errors with types in Enums.h
Type-Defect
Priority-Medium
|
22
|
Fixed |
Missing
Type-Defect
Priority-Medium
|
21
|
Fixed |
OverlapFilterCallback issue
Type-Defect
Priority-Medium
|
20
|
Done |
Implement PINVOKE instead of C++/CLI
Type-Enhancement
Priority-Low
|
19
|
Duplicate |
KinematicCharacterController
Type-Defect
Priority-Medium
|
18
|
Duplicate |
KinematicCharacterController
Type-Defect
Priority-Medium
|
17
|
Duplicate |
KinematicCharacterController
Type-Defect
Priority-Medium
|
16
|
Fixed |
KinematicCharacterController
Type-Defect
Priority-Medium
|
15
|
Verified |
Problems with XNA 4.0 and bulletsharp
Type-Defect
Priority-Medium
|
14
|
Fixed |
GjkPairDetector problem
Type-Defect
Priority-Medium
|
13
|
Fixed |
custom MotionState
Type-Defect
Priority-Medium
|
12
|
Fixed |
Feature request
Type-Defect
Priority-Medium
|
11
|
Fixed |
CollisionWorld not removing CollisionObjects from CollisionObjectArray
Type-Defect
Priority-Medium
|
10
|
Fixed |
No return of a possible Nullpointer in BulletWorldImporter.cpp
Type-Defect
Priority-Medium
|
9
|
Fixed |
Small typo in Capsule Z
Type-Defect
Priority-Medium
|
8
|
Fixed |
DebugDraw issue in NoGfx build!
Type-Defect
Priority-Medium
|
7
|
Verified |
Functionality issues
Type-Defect
Priority-Medium
|
6
|
Fixed |
HeightfieldTerrainShape bug
Type-Defect
Priority-Medium
|
5
|
Fixed |
Not implemented feature
Type-Defect
Priority-Medium
|
4
|
Invalid |
Not implemented feature
Type-Defect
Priority-Medium
|
3
|
Fixed |
#using directives should not hardcode assembly paths
Type-Defect
Priority-Medium
|
2
|
Done |
XNA build configs have GRAPHICS_SLIMDX defined
Type-Defect
Priority-Medium
|
1
|
Done |
Contact info?
Type-Other
Priority-Medium
|