box2dx


ID Status Summary
22 New Patch for /trunk/Examples/HelloWorld/HelloWorld.csproj Type-Patch
21 New It's worth mention, current revision (72) is not usable. Type-Defect Priority-Medium
20 New Sensor has no collision feedback when mass is zero. Type-Defect Priority-Medium
19 New Bug in Body.DestroyShape() Type-Defect Priority-Medium
18 New [Feature Request] Anisotropic Friction Joint Type-Defect Priority-Medium
17 New Spelling Error on Member Function in b2Body.h Type-Defect Priority-Medium
16 New Island.Add gets called when it clearly shouldn't (r59) Type-Defect Priority-Medium
15 New Testbed doesn't run on windows 7 Type-Defect Priority-Medium
14 New to ihar3r Type-Defect Priority-Medium
13 New Box2DX fails on 64bit ubuntu Type-Defect Priority-Medium
12 Fixed Vec2 != Incorrect Type-Defect Priority-Medium
10 New Body.DestroyShape Clobers All Shapes Type-Defect Priority-Medium
9 New Box2DX Generates Garbage While Running Type-Defect Priority-Medium
8 New No need to init value types to default value. Type-Defect Priority-Medium
7 New /unsafe flag not set in "Release" mode Type-Defect Priority-Medium
6 Verified Unsafe code won't compile in a Silverlight class library Type-Defect Priority-Medium
5 WontFix Collion of Vector2D and Color for XNA platform Type-Defect Priority-Medium
4 Fixed Math.Random() returns identical results if called in close succession. Type-Defect Priority-Medium
3 Verified Unable to load DLL 'freetype6.dll' when Debugging TestBed Type-Defect Priority-Medium
2 WontFix World.Query && BroadPhase.Query dont need a maxCount parameter in C# Type-Defect Priority-Medium
1 Invalid ContactListener does not generate Add() events between two dynamic bodies Type-Defect Priority-Medium