ID |
Status |
Summary |
10
|
Fixed |
Image and script paths relative to the scene file.
Type-Enhancement
Priority-High
|
9
|
Fixed |
If no physical objects are created the engine crashes.
Type-Defect
Priority-Critical
|
8
|
Accepted |
Particle fading doesn't work correctly with an starting alpha < 1.
Type-Defect
Priority-Low
|
7
|
Accepted |
Parenting/Object attaching
Type-Enhancement
Priority-Medium
|
6
|
Accepted |
Scale to image size option.
Type-Enhancement
Priority-Low
|
5
|
Accepted |
"Set pixels per unit" option.
Type-Enhancement
Priority-Medium
|
4
|
Accepted |
Support for non-square entities.
Type-Enhancement
Priority-Low
|
3
|
Accepted |
System-independent python call ticks.
Type-Enhancement
Priority-Medium
|
2
|
Invalid |
Free OpenGL memory between scenes.
Type-Defect
Priority-High
|
1
|
Accepted |
Implementing Sound
Type-Other
Priority-Medium
|