
incavead
Moved to Bitbucket: https://bitbucket.org/caveadventure/incavead
Please visit the website: http://dungeon.name.
A public telnet server is up. Connect with any telnet client to host dungeon.name
, port 20020
.
A continuation of the Diggr roguelike.
A Roguelike game. What makes this one different? * Game rules are carefully designed to make grinding/farming impossible. * The rule system is not based on AD&D or any traditional RPG at all. * Gameplay is fast by design. A typical play session takes less than 15 minutes. * Huge, intricately generated dungeons. * Plot-based advancement: leveling involves exploring new and different locales, not upping a stat number. * An advanced system of magic based on cellular automata.
Technical details: * Old-school pure ASCII graphics. * Network-enabled out of the box. Use any Telnet client as the game interface! * Written in portable C++11 and POSIX. No external dependencies or other libraries needed to compile! Works on any device! * Uses simple, user-editable config files for describing much of the game's data and rules. * Written with performance in mind, for a pleasant experience even on slow machines.
Not yet released or production-ready! Playable and crash-free, but consider it a preview demo for now.
Project Information
The project was created on Dec 21, 2012.
- License: New BSD License
- 2 stars
- git-based source control