
gpu-geometry-clipmaps-minimal-terrain-engine
After browsing the web for a usable terrain lib, I ended up writing a new one as the others were too bloated.
The result is a minimal implementation of the original of Geometry ClipMaps: Terrain rendering using nested regular grids in only 200 lines. Performance is around 1000-2000 fps.
Key settings: Space : wireframe view Enter : Top-down view
Original Siggraph Paper:
Geometry clipmaps: Terrain rendering using nested regular grids, Frank Losasso, Hugues Hoppe. ACM Trans. Graphics (SIGGRAPH), 23(3), 2004. New terrain data structure enabling real-time decompression and synthesis.