fluidwall


Real-Time Fluid Simulation driven by Kinect

Fluid Wall is a real-time, artistic fluid simulation driven by the Xbox Kinect that responds to and interacts with the silhouettes of viewer's bodies.

Fluid Simulation and Art Direction: Austin Hines
Kinect Integration: Naureen Mahmood

Read more about how we did it: http://fluidwall.blogspot.com'>http://fluidwall.blogspot.com

http://www.youtube.com/watch?feature=player_embedded&v=FTSpvcU6ZKM' target='_blank'>http://img.youtube.com/vi/FTSpvcU6ZKM/0.jpg' width='425' height=344 />

Artistic and Technical Discussion:
http://www.youtube.com/watch?feature=player_embedded&v=LWl-pLnkjsw' target='_blank'>http://img.youtube.com/vi/LWl-pLnkjsw/0.jpg' width='425' height=344 />

Project Information

The project was created on May 17, 2011.

Labels:
Simulation Kinect Fluid OpenGL OpenCV