ape-physics-for-android


Conversion of the Java port of the APE Physics Engine to perform better on the Android platofrm

This project tries to create a conversion of the Java port of the APE physics engine suited for use on the Android platform.

Progress

The things that got resolved are:
Object creation and Garbage Collection
Moved from using doubles to Fixed Point
General speed-ups

Working on now:
Getting the testbed out there in an.apk
Getting rid of the Vector objects and start using int arrays.
Finding an alternative for Math.cos/sin/atan2 beacuse the Fixed Point implementations have issues

Credits:

Android optimization and implementation by Michiel van den Anker
Java port by Theo Galanakis
Original APE, written in AS3, by Alec Cove
Android game template by 'Snowflake'
Fixed point math library by Henry Minsky

Visit the original project page here:
http://code.google.com/p/ape/'>http://code.google.com/p/ape/

Project Information

Labels:
android java physics ape performance game