
7hud
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7HUD is based off an old yA_HUD: it uses very similar scoreboards, winpanels, and MOTD panels as an old version, but everything else has been modified to my liking and hopefully to yours as well.
http://imgur.com/a/yluqH'>Find screenshots here!
Next Update!
- Fixed arena player count placement on Windows
10.30.13
- Halloween 2013 fixes!
10.19.13
- Added transparency to engineer build and destroy menus for Windows version
- Added my black and white menu pack to the main menu instead of just one image
- Added giant control point progress bars
- Added white borders around control points
- Last 2 additions were found on tf.tv
9.30.13
- OPTIMIZED FOR WINDOWS YAY!
- Many placement fixes, font fixes, and options added to the HUD!
9.27.13
- 7HUD released!
TODO:
- Better disguise panel
- Update placement of health and ammo bg's to left side, including target ID's
- Nicer team select menu
- Bigger item fonts, moved left
- Add option for front-facing class icons
- Fix disguise panel not showing up in the correct place for different aspect ratios
- Version where health and ammo is at bottom
- Fix no notification showing point already capped
- Fix checkered triangle in bottom right (hudplayerclass)
If you are performing edits of your own or something doesn't look right on the HUD (missing things, the boxes behind the health and ammo animating before they should be etc.), put hud_reloadscheme in the console. This will refresh the .res files inside the resource folder. The only thing it will not execute are new fonts or colors.
Project Information
The project was created on Mar 10, 2013.
- License: MIT License
- 3 stars
- git-based source control
Labels:
TF2
TF2HUD
HUDTF2
7HUD
SevenHUD
Seven
teamfortress
teamfortress2
HUD
UI
custom