victamin


Code from Victor Martins / Pixelnerve

Code repository for libraries, projects, experiments, etc. Compliments from Victor/Pixelnerve


At this repository you will find ready-to-use libraries for Processing and/or Java. Occasionally, i upload code for a specific technique/technology, code for a application/demo or simply just an example of some kind. You will find plenty of useful bits.


MOVIEGL ~------ http://www.pixelnerve.com/processing/libraries/moviegl
A library for loading and rendering movies using JMF+FOBS for applications built using Java/Processing.

MRI3DS ~------ http://www.pixelnerve.com/processing/libraries/mri3ds
A library useful to import 3DS files, from 3dsmax into your application. It includes a own renderer built on top of JOGL and Processing/Java.

OBJIMPORT ~------ http://www.pixelnerve.com/processing/libraries/objimport
A library useful to import OBJ files. Apart from the usual data, It also can load objects in groups. It includes a own renderer built on top of JOGL and Processing/Java.

SHADERLIB ~------ http://www.pixelnerve.com/processing/libraries/shaderlib
Making things easier to load GLSL/Cg/CgFX shader and effect files from Java and/or Processing. This library is part of Vitamin and it has been deprecated! For more information please download Vitamin.

SMSLIB ~------ http://smslib.org/
"SMSLib is a programmer's library for sending and receiving SMS messages via a GSM modem or mobile phone. SMSLib also supports a few bulk SMS operators." This is a compilation of http://smslib.org/ to make life easier for Processing users.

VITAMIN ~------ http://www.pixelnerve.com/processing/libraries/vitamin
Vitamin is a java framework, built to make it easier to work with realtime graphics within Java/Processing. It is built on top of JOGL. Its features range from rendering shapes to more advanced stuff like FBO, own 3D file-format (.mm), shader handling, texture handling, etc.
NOTE! Every example and/or demo you will find in this page will need this library.

Project Information