Posted on May 23, 2013 by
Happy Wombat
What steps will reproduce the problem? 1. use the supplied test/cube.stl 2. use default settings
What is the expected output? What do you see instead?
The output is fine except for a few, seemingly random cuts that are way too deep. This may be an issue in the collision-detection.
Comment #1
Posted on May 23, 2013 by Happy Wombat(No comment was entered for this change.)
Comment #2
Posted on May 28, 2013 by Happy Wombat(No comment was entered for this change.)
Status: Fixed
Labels:
Type-Defect
Priority-Critical
Milestone-Release1.0
Component-Logic