porman-gl


D3D like RenderDevice base on OpenGL 2.0

https://porman-gl.googlecode.com/svn/wiki/image/Porman_Color.jpg

關於:

PormanGL是一個以D3D Render Deivce為參考、OpenGL 2.0為基低API的Render device,目的在於簡化OGL在使用上過於繁瑣的問題,同時引進Cg為主要的shader language,方便未來跨基底API做準備;至於Porman是拼錯了嗎?這其實取自於Poor man一樣的發音,中文翻譯成"窮人",基本上沒甚麼特別的原因,理由只是作者很窮而已,原則上PormanGL是“窮人引擎計畫”裡的一部分,未來的Porman Project將會架構在這個PormanGL之上,成為一個Rendering pipeline的Lib。

About:

PackedGL is a D3D like Renderdevice and will be a part of Graphcis-Engine, Porman, in the feature. This lib composed of OGL2.0, CG2.2, and GLee. The target is to simplify the logic and setting of API in OGL, let uses could just take care how to use the power of OGL.

System Requirements:

  • Windwos XP, VISTA, or 7
  • Support CMake
  • Graphics Card support OGL2.0 or above
  • Lib dependancy: GLee_5.4 and Cg_2.2
  • Attention: Not all functions are stable at version 1.0.0!!

Wiki Document:

Wiki教學首頁:PGLMainPage

Screenshot:

https://porman-gl.googlecode.com/svn/wiki/image/twoScreen_oneApp.jpg

https://porman-gl.googlecode.com/svn/wiki/image/monkeyFBO.jpg

Project Information

Labels:
PormanGL Porman OpenGL