What steps will reproduce the problem? 1. Open the life counter in landscape mode 2. Add a few players 3. Scroll to the right, then back to the left
What is the expected output? What do you see instead? It should scroll back and forth, but the Sliding Menu is intercepting touch events to open the menu instead of scroll back.
Setting the Sliding Menu's touchmode to margin instead of fullscreen should fix this
Comment #1
Posted on Dec 12, 2012 by Grumpy RhinoFixed in R640.
Comment #2
Posted on Dec 17, 2012 by Massive BearThis fix seems to be making SlidingMenu much harder to get to work, when you're sliding in from the left. I frequently have to take two or three swipes to get it to work. I wouldn't consider this Fixed or Verified.
Comment #3
Posted on Dec 17, 2012 by Grumpy RhinoI did what Adam suggested as a fix. I don't know if there's any way to manually set the swipable margin, but I'm not finding anything after a quick look through the SlidingMenu class. Adam - do you know if there's a way to do that? And if not, what do we want to do about this?
Comment #4
Posted on Dec 17, 2012 by Happy HorseIt looks like there were some library changes to help fix this. I can merge in the newer library sometime soon. Alternatively, we can keep touchmode fullscreen for all non-landscape life counters and only switch it to margin there.
Comment #5
Posted on Apr 18, 2013 by Happy Horse(No comment was entered for this change.)
Status: Verified
Labels:
Type-Defect
Priority-Critical