Modified UIList to support pull down refresh as in other apps, where you have to pull down, and then release to start the update.
Also, while looking into adding this I happened to see a performance improvement possible inside clearCells (the previous code was being evaluated constantly).
- UIList.as.patch 3.75KB
Comment #1
Posted on Sep 3, 2012 by Grumpy BirdI like your improvements - and especially your care not to break anything in the process. I'm wrapped-up in the MadComponents3D release at the moment - but after I've started the ball rolling with GPU-acceleration, I'd like to get a few more developers involved. The framework could benefit from some fresh blood - and people who see issues that I miss (because I only see what I THINK I've written).
So I'd like to add you as an author when that happens. Are you interested?
Comment #2
Posted on Sep 3, 2012 by Grumpy Bird(No comment was entered for this change.)
Comment #3
Posted on Sep 3, 2012 by Swift Kangaroo"and especially your care not to break anything in the process"
Well, I care, but may not manage it. For example, while looking again at this patch, I've seen:
- override protected function startMovement0():Boolean {
- if (_refreshState) {
Should be:
- override protected function startMovement0():Boolean {
- if (_refreshState && _altPullDown) {
"So I'd like to add you as an author when that happens. Are you interested?"
I'd gladly do so, but I don't know if I'd be worthy of it, while I work with MadComponents (which hopefully will be for quite some time), I'll be contributing as much as I can, but I'm quite busy with a lot of other projects completely unrelated to this.
Status: Started
Labels:
Type-Defect
Priority-Medium