
lqt
Updated source is not here, read for details
Recently, due to time constraints I have not done any work on lqt and the project stagnated for a while.
Fortunately another developer (Michal Kottman) has taken interest in the project almost at the same time as I stopped. He is adding to lqt heavily, fixing many bugs and adding a lot of features. If you were interested in lqt you should use his version.
I would not even call it a fork, as I already know that if I ever start to work again at lqt I will start from his branch of the code.
So head on to http://github.com/mkottman/lqt and have fun with lqt :)
Mauro Iazzi
Description
This project aims to create Qt bindings for Lua in a completely automated manner.
The bindings allow the use the Qt API from the standard Lua interpreter. The modules that are accessible until now are * QtCore: the standard core functions * QtGui: the graphical interface API, including a huge number of predefined widgets * QtNetwork: the Qt networking library * QtOpenGL: Qt-OpenGL integration functions and classes * QtSvg: functions for manipulation and displaying images in Scalable Vector Graphics format * QtScript: scripting in Javascript * QtWebkit: a layout rendering engine, derived from KHTML (Konqueror) and used in Safari and Chrome
The source code is mantained with Git at repo.or.cz.
You can find build instructions in the wiki.