lqt


Automatic Lua bindings for Qt

Updated source is not here, read for details

Recently, due to time constraints I have not done any work on lqt and the project stagnated for a while.

Fortunately another developer (Michal Kottman) has taken interest in the project almost at the same time as I stopped. He is adding to lqt heavily, fixing many bugs and adding a lot of features. If you were interested in lqt you should use his version.

I would not even call it a fork, as I already know that if I ever start to work again at lqt I will start from his branch of the code.

So head on to http://github.com/mkottman/lqt and have fun with lqt :)

Mauro Iazzi

Description

This project aims to create Qt bindings for Lua in a completely automated manner.

The bindings allow the use the Qt API from the standard Lua interpreter. The modules that are accessible until now are * QtCore: the standard core functions * QtGui: the graphical interface API, including a huge number of predefined widgets * QtNetwork: the Qt networking library * QtOpenGL: Qt-OpenGL integration functions and classes * QtSvg: functions for manipulation and displaying images in Scalable Vector Graphics format * QtScript: scripting in Javascript * QtWebkit: a layout rendering engine, derived from KHTML (Konqueror) and used in Safari and Chrome

The source code is mantained with Git at repo.or.cz.

You can find build instructions in the wiki.

Project Information

Labels:
Lua Qt bindings