
los-cocos
Development moved to Github
repository and issue tracker: https://github.com/los-cocos/cocos
mailing list unchanged: http://groups.google.com/group/cocos-discuss
cocos2d
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application".
A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic.
Cocos simplifies the game development in these areas: * Flow control: Manage the flow control between different scenes in an easy way * Sprites: Fast and easy sprites * Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more * Effects: Effects like waves, twirl, lens and much more * Tiled Maps: Support for rectangular and hexagonal tiled maps * Collision: Basic pure python support for collisions * Transitions: Move from scene to scene with style * Menus: Built in classes to create menus * Text Rendering: Label and HTMLLabel with action support * Built-in Python Interpreter: For debugging purposes * Access to OpenGL functionality
For more information, visit the cocos2d homepage