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jitterphysics
Jitter Physics is a fast and lightweight physics engine written in C#.
|http://www.youtube.com/watch?feature=player_embedded&v=cM23EJOFp3E' target='_blank'>http://img.youtube.com/vi/cM23EJOFp3E/0.jpg' width='425' height=344 />|http://www.youtube.com/watch?feature=player_embedded&v=bKP2GZLlPWA' target='_blank'>http://img.youtube.com/vi/bKP2GZLlPWA/0.jpg' width='425' height=344 />| |:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
Platforms and Frameworks
• Every platform which supports .NET/Mono
• Works with the Mono framework on Linux/Mac without any recompilation
• Also supports the XBox360 and the WindowsPhone
• No dependencies. Every 3D engine/framework is supported: OpenTK, SlimDX, SharpDX, XNA, IrrlichtEngine
Overall Design
• Written in pure C# with a clean and object orientated API
• Optimized for low to no garbage collections and maximum speed
• Supported Shapes: TriangleMesh, Terrain, Compound, MinkowskiSum, Box, Sphere, Cylinder, Cone, Capsule, ConvexHull
• Take advantage of multi-core CPUs by using the internal multithreading of the engine