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gource - issue #144

Text shader rendering artifacts on Intel HD graphics


Posted on Nov 28, 2011 by Quick Rhino

The text render is ugly under the default settings (this could be another issue report).

What I would like to have is a way to disable the use of VBO's using a command line option (which 'fixes' the problem). Now I have to press 'p' for every animation.

What version of the product are you using? On what operating system? Gource 0.37 on Windows7 (64-bit)

Please provide any additional information below.

Comment #1

Posted on Nov 28, 2011 by Grumpy Rabbit

Hi.

Actually you're in luck (sort of), there is an undocumented command line option --ffp (fixed function pipeline) that does that.

Could you post some screenshots of the text rendering issues you're seeing? Ideally if you pause it and take some screenshots with P toggled on and off (you can take TGA screenshots with F12).

Also what video card do you have?

Cheers

Andrew

Comment #2

Posted on Nov 28, 2011 by Quick Rhino

Great, the --ffp option workaround works.

Attached are the screenshots you requested. The 'default' is as it starts (not using the --ffp option of course); after pressing 'p' it turns into 'afterp'.

I'm using a laptop with Intel HD graphics.

Attachments

Comment #3

Posted on Nov 28, 2011 by Grumpy Rabbit

(No comment was entered for this change.)

Comment #4

Posted on Nov 28, 2011 by Grumpy Rabbit

It looks like it's a divide by zero error in my shader code. oops.

Comment #5

Posted on Nov 28, 2011 by Grumpy Rabbit

Have just fixed this in the development version, will be in the 0.38 release.

Comment #6

Posted on Apr 21, 2012 by Grumpy Rabbit

(No comment was entered for this change.)

Status: Done

Labels:
Type-Defect Priority-Medium