September 30, 2013
Freetype-gl code is now hosted on github: https://github.com/rougier/freetype-gl
May 2, 2013
I published a paper on higher quality text :
Nicolas P. Rougier, Higher Quality 2D Text Rendering, Journal of Computer Graphics Techniques (JCGT), vol. 2, no. 1, 50-64, 2013. Available online http://jcgt.org/published/0002/01/04/
April 13, 2013
Added some harfbuzz experiments to display all kind of languages.
March 7, 2013
Merged (reintegrate) gl-3.0 into trunk.
February 20, 2013
Hopefully the gl-3.0 branch should compile fine now.
December 15, 2012
gl-3.0 branch has been fixed but compilation on windows need a few more fix. Testers welcome...
August 14, 2012
Created the gl-3.0 branch to remove deprecated features. Will be the main branch after tests.
June 19, 2012
Several bug fixes.
May 22, 2012
Documentation online
May 7, 2012
Big code cleanup and API documentation added.
March 6, 2012
Added an ansi parsing demo that allow to render ansi sequences (like in a 256 colors ansi terminal).
February 15, 2012
Cleanup code and added windows DLL for easy build.
January 7, 2012
Added glyph outline features.
January 4, 2012
A new revamped markup demo inspired by the fontstash screenshot plus underline, over line, background, color, etc.
A new gamma correction demo showing it's influence for light or dark text.
December 21, 2011
I've been doing heavy code cleanup in order to reduce the internal dependencies. Now, only the vector, texture-atlas and texture-font are needed to put some glyphs in a texture. For the actual display, there is no "official" API yet since you're can use different technics as illustrated in the different demos.
I also add a display list demo.
Septembre, 21 2011
Added the makefont.c and demo-makefont.c demos. The makefont build a header file with all font information within (texture data, glyphs description with kerning, etc.) such that you can include this header file in your program and you have no dependency at all.
See the demo-makefont.c example. If you're curious, here is what a generated header file looks like: arial-16.h
Septembre, 19 2011
Added the demo-atb-agg.c that allows to play with the different font settings to finely tune rendering.