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September 30, 2013

Freetype-gl code is now hosted on github: https://github.com/rougier/freetype-gl

May 2, 2013

I published a paper on higher quality text :

Nicolas P. Rougier, Higher Quality 2D Text Rendering, Journal of Computer Graphics Techniques (JCGT), vol. 2, no. 1, 50-64, 2013. Available online http://jcgt.org/published/0002/01/04/

April 13, 2013

Added some harfbuzz experiments to display all kind of languages.

March 7, 2013

Merged (reintegrate) gl-3.0 into trunk.

February 20, 2013

Hopefully the gl-3.0 branch should compile fine now.

December 15, 2012

gl-3.0 branch has been fixed but compilation on windows need a few more fix. Testers welcome...

August 14, 2012

Created the gl-3.0 branch to remove deprecated features. Will be the main branch after tests.

June 19, 2012

Several bug fixes.

May 22, 2012

Documentation online

May 7, 2012

Big code cleanup and API documentation added.

March 6, 2012

Added an ansi parsing demo that allow to render ansi sequences (like in a 256 colors ansi terminal).

February 15, 2012

Cleanup code and added windows DLL for easy build.

January 7, 2012

Added glyph outline features.

January 4, 2012

A new revamped markup demo inspired by the fontstash screenshot plus underline, over line, background, color, etc.

A new gamma correction demo showing it's influence for light or dark text.

December 21, 2011

I've been doing heavy code cleanup in order to reduce the internal dependencies. Now, only the vector, texture-atlas and texture-font are needed to put some glyphs in a texture. For the actual display, there is no "official" API yet since you're can use different technics as illustrated in the different demos.

I also add a display list demo.

Septembre, 21 2011

Added the makefont.c and demo-makefont.c demos. The makefont build a header file with all font information within (texture data, glyphs description with kerning, etc.) such that you can include this header file in your program and you have no dependency at all.

See the demo-makefont.c example. If you're curious, here is what a generated header file looks like: arial-16.h

Septembre, 19 2011

Added the demo-atb-agg.c that allows to play with the different font settings to finely tune rendering.