
cwebgl - issue #3
On Safari the demos now work but the textures are pixelized badly when animated.
Texture demos with camera animation start up good but then when optimized for performance the picture gets pixelized very badly. This is happening on Safari 5.0 on PC.
Comment #1
Posted on Nov 4, 2011 by Massive BearWhen setting a target fps, the engine attempts to improve speed by decreasing internal resolution, then upscaling when drawing the buffer to the canvas. Some fps targets are unrealistic, and the end result is a pixelated mess. The default setting of 4fps has been removed.
A limit to how much the resolution can decrease should definitely be added.
Comment #2
Posted on Feb 12, 2012 by Happy CamelRemoved the automatic scaling feature. Resolution changes should only happen at the client application level.
Status: fixed
Labels:
Type-Defect
Priority-Medium