communitytf2hud


Custom Competitive TF2 HUD

http://dl.dropbox.com/u/3702088/commhud.png

August 2014 Update

  • Email me with screenshots if you find bugs. I still want to make a custom menu.

Halloween Update

  • Im really busy travelling for work and stuff
  • Its not easy to find the time to fix this super quick so I apologize
  • Keep sending me emails, I read them.
  • Minmode 1 and 0 wont do anything but change the scoreboard.

MvM Fix Update

  • I messed up a lot due to rushing and not having tf2 at the time
  • My steam account has been hijacked so I'm waiting on steam support to get it back
  • Feel free to email me problems, I do read them, sorry if I dont always respond.

MvM UPDATE

  • Done

PYROMANIA UPDATE

  • Straight Flamehud
  • Removed all of PV's stuff
  • Scoreboard goes from 6v6 to 12v12 with minmode 1 or 0
  • Ubers flash a million colors now
  • Everything should work

MANNIVERSARY UPDATE

  • Made everything work with the new update

UBER UPDATE

  • Fixed all of the scoreboards in ui/addons
  • Made everything work with the new update

GRANARY UPDATE

  • Fixed a bunch of stuff nobody will ever notice
  • Enjoy.

CHRISTMAS UPDATE

  • Fixed all the fonts for the new update
  • All the colors should be back to normal
  • Added some scoreboards
  • Fixed a bunch of small stuff nobody is going to notice

ENGINEER UPDATE

  • Added Extine's eXTV Spectator HUD in tf/resource/ui/addons
  • Fixed broken KOTH HUD finally
  • Made the 12v12 Scoreboard default due to massive PMs, there are 2 6v6 scoreboards, a 9v9 and a 16v16 in tf/resource/ui/addons
  • Added support for the Engineer Update Weapons/icons
  • Fixed the problem relating to color schemes and fonts in training mode

  • To change your scoreboard take the scoreboard you want out of resource/ui/addons, rename it scoreboard.res and put it in tf/resource/ui and either overwrite the old one or rename it.

  • hud_reloadscheme in console if somethings messed up
  • I'll probably release another fix soon if I do happen to mess something up.

Updated FOR MAC

Everything should work except training mode. install http://dl.dropbox.com/u/3702088/ClientScheme.res into tf/resource to fix training mode bubbles.

Updated 5/20/10

  • Made it work with the new update
  • Small Fixes

Updated 4/28/10

  • Made it work with the new update
  • Minimal aesthetic fixes

Updated 1/27/10

  • Made the deathnotices more transparent for easier readability
  • Moved the vertical spec hud up a lil to prevent overlapping with the text boxes
  • Included 9v9 12v12 and 16v16 versions of the scoreboard
  • Added a tf2lobby.com button ;)

The Health and Ammo

http://dl.dropbox.com/u/3702088/hudammo2.png * The health and ammo for cl_hud_minmode 1 is Flame's while the health and ammo for cl_hud_minmode 0 is povohat's. * Flame's information is raised and centered a little bit more sacrificing size for visibility, while povohat's is large and lower sacrificing location for size. * type "bindtoggle j cl_hud_minmode" in console to switch between them just to see which one works best for you.

The Ubercharge Meters

http://dl.dropbox.com/u/3702088/ubercharge.png * The minmode 1 ubercharge meter resembles one originally used by Buick. It only shows the % number and takes the place of the health making it higher up and more in the center * The minmode 0 meter is povohat's. It is larger but lower on the screen.

Weapon Charge Meters

http://dl.dropbox.com/u/3702088/demometer.png * The minmode 1 meters are typically directly below or above the ammo of the weapon charging * The minmode 0 meters are much larger, have tick marks to give you a bit more accuracy on your charges and have different colors for different classes.

The Target IDs

http://dl.dropbox.com/u/3702088/targetid.png * The Target IDs have been lowered to get them out of the way of your crosshair. * There is a numerical health value on them to see just how much health the person you are looking at has or how much health the person you are healing has. * The initial idea of two-colored Target IDs was m0re's which later was edited by Flame.

The Quickswitch Menu

http://dl.dropbox.com/u/3702088/quickswitch.png * This was taken from an idea by ChiefSpecialK. The placement of the quickswitch menu is now on the right side of the screen * Flame took the positioning and redid the size of the elements to make it much more compact and easy on the eyes.

The Team and Class Menus

http://dl.dropbox.com/u/3702088/TeamMenu.PNG http://dl.dropbox.com/u/3702088/classmenu.png * The team menu was taken from Revan_xp's HUD. It is much more minimalistic while still giving necessary data. Flame recoded it so the shortcut keys worked and it was centered on every res * The Class menus are from Seeker's HUD. The only modifications made were the fonts as well the alignments.

The Gamemode HUDs

http://dl.dropbox.com/u/3702088/ctf.png * The CTF HUD was made more compact with less coloring so everything would fit nicely. * The control point icons are always in min 0 mode. to fix this delete controlpointicon.res from your tf/resource/ui folder. * The PL and PLR HUDs are also resized to prevent overlaps with your ammo and health and are smaller than usual. Every HUD was done by Flame.

The Scoreboard

http://dl.dropbox.com/u/3702088/scoreboard.png * The scoreboard started off as m0res, then Flame edited it with more color and information, and now it is Flame's scoreboard with a Kill/Death section used by Revan_xp * The scoreboard by default is 6v6 aimed. If you want to remove it, open your tf/resource/ui folder and delete scoreboard.res. This will revert your scoreboard back to the Valve standard.

Other Stuff

  • The engineer metal icon in min 1 was originally noid's idea, in min 0, povo place it near the ammo
  • The BEAT BLU'S TIME on gravelpit popup is gone for good as are the boxes that tell you to cap the control points on cp maps and grab the intel on ctf maps.
  • The spectator HUD is vertical down the sides not horizontal anymore
  • There are 7 kill notifications in the top. the spacing was taken from one of m0re's HUDs.
  • The freezecam now tells you how much health your killer had and the box is moved to the bottom right corner for better screenshot possibilities.
  • All of the clocks use the min 1 values. I would not change this as it will cause overlaps and other random bugs.
  • The popups saying you got more dominations that round than your previous best (or in my case revenges) is gone. the file is stat_summary_base in resource/ui if you want it back for whatever reason.

Project Information

Labels:
TF2HUD HUDTF2 FlameHUD CommunityHUD CommHUD CommunityTF2HUD