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cocos2d-android - issue #24

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Posted on Oct 17, 2010 by Grumpy Rabbit

Hi,

I currently don't know how to get in touch with you :-( I am the author of a Sprite Atlas creation tool which is used in the cocos2d iphone for creating altases - combining several single PNG files into one big Texture + data file. I would be interesting in adding an export format for cocos2d-android. If you are interested please contact me. andreas@code-and-web.de

Cheers Andreas

Comment #1

Posted on Oct 20, 2010 by Helpful Camel

Hi thesk, Are you the author for zwoptex:-), may you have a look at cocos2d-android-1 in google code. We are upgrading cocos2d-android to 0.99.4 and are planning to add support to sprites generator/plist files, but don't know much of plist files.

May we talk about more on the export format please?

Thanks, Weikuan Zhou

Comment #2

Posted on Oct 20, 2010 by Grumpy Rabbit

No I am not ;-) I am the author of TexturePacker http://www.code-and-web.de/texturepacker

Comment #3

Posted on Oct 20, 2010 by Grumpy Rabbit

plist files are quite mac specific. I am open to every other format - including java source, xml, binary what ever fits your needs.

I am also interested in integrating TexturePacker into the ANT build so sprite sheets are automatically updated within the build process.

Please contact me by mail at andreas@code-and-web.de for detailed discussion. I am also open to discussion on skype (thegossi)

Comment #4

Posted on Nov 14, 2010 by Swift Horse

(No comment was entered for this change.)

Status: Invalid

Labels:
Type-Defect Priority-Medium