Posted on May 21, 2010 by
Helpful Camel
What steps will reproduce the problem? 1. create box2d environment and init the world's gravity 2. add a sensoreventlistener and update the world's gravity 3. the rigid body still fall even if we put upside down.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system? the lastest from svn
Please provide any additional information below.
Status: New
Labels:
Type-Defect
Priority-Medium