Posted on Mar 12, 2010 by
Grumpy Bear
What steps will reproduce the problem? 1. Create an AtlasSpriteManager in a layer 2. Get two AtlasSprites from the manager 3. Position the two sprites 4. Set the opacity of the second sprite to some value like 50
What is the expected output? What do you see instead?
The second AtlasSprite should be painted with the specified opacity
but just a part of the first sprite changes it's opacity
- screen.png 173.79KB
Comment #1
Posted on Mar 18, 2010 by Helpful WombatA Texture in TextureAtlas need four colors for four vertices
Comment #2
Posted on Mar 19, 2010 by Grumpy BearYes, that fixed it. Thanks
Status: Fixed
Labels:
Type-Defect
Priority-Medium