Resource type(s) affected: CHR0 bone animations.
Bug description: Animations that use interpolation do not loop properly. Models will slide forward and stop before commencing loop. Affects all compressed keyframe formats.
Steps taken to reproduce bug: 1. Open animation 2. Make changes 3. Save
Additional comments: Keyframe interpolation hasn't been resolved yet. There is a workaround though. By making every frame key, the game no longer uses interpolation. However, this makes the file size considerably larger.
Comment #1
Posted on Feb 7, 2010 by Helpful KangarooInterpolation has been added to 0.63c and higher, and automatically generates 'tangents' for keyframes.
Status: Verified
Labels:
Type-Defect
Priority-High
Project-BrawlLib