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brawltools - issue #4

Bug Report: Animations loop unevenly


Posted on Jan 18, 2010 by Helpful Kangaroo

Resource type(s) affected: CHR0 bone animations.

Bug description: Animations that use interpolation do not loop properly. Models will slide forward and stop before commencing loop. Affects all compressed keyframe formats.

Steps taken to reproduce bug: 1. Open animation 2. Make changes 3. Save

Additional comments: Keyframe interpolation hasn't been resolved yet. There is a workaround though. By making every frame key, the game no longer uses interpolation. However, this makes the file size considerably larger.

Comment #1

Posted on Feb 7, 2010 by Helpful Kangaroo

Interpolation has been added to 0.63c and higher, and automatically generates 'tangents' for keyframes.

Status: Verified

Labels:
Type-Defect Priority-High Project-BrawlLib