Export to GitHub

blender2ogre - issue #51
Material Backface Cull option not reflected in exported material, always using cull_hardware clockwise
Posted on May 4, 2012 by
Happy Kangaroo
- What steps will reproduce the problem?
- Change Blender's renderer to Game
Select a material, under Game settings uncheck backface culling
What is the expected output? What do you see instead?
The exported material should have "cull_hardware none" / "cull_software none" if backface culling is unchecked. Instead, it always has "cull_hardware clockwise"
What version of the product are you using? On what operating system? Latest blender2ogre source as of today / OS X / Blender 2.62
Comment #1
Posted on Jun 29, 2012 by Quick Wombat(No comment was entered for this change.)
Status: Accepted
Labels:
Type-Defect
Priority-Medium