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blender2ogre - issue #51

Material Backface Cull option not reflected in exported material, always using cull_hardware clockwise


Posted on May 4, 2012 by Happy Kangaroo
  • What steps will reproduce the problem?
  • Change Blender's renderer to Game
  • Select a material, under Game settings uncheck backface culling

  • What is the expected output? What do you see instead?

  • The exported material should have "cull_hardware none" / "cull_software none" if backface culling is unchecked. Instead, it always has "cull_hardware clockwise"

  • What version of the product are you using? On what operating system? Latest blender2ogre source as of today / OS X / Blender 2.62

Comment #1

Posted on Jun 29, 2012 by Quick Wombat

(No comment was entered for this change.)

Status: Accepted

Labels:
Type-Defect Priority-Medium