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blender2ogre - issue #33

Replace "quaternion" with "rotation" in exporting scene


Posted on Jul 26, 2011 by Swift Wombat

Resulting rotation on exporting scene should look like: <rotation w="0.924167" x="0.000000" y="0.381988" z="-0.000000"/>

And not like: <quaternion w="0.924167" x="0.000000" y="0.381988" z="-0.000000"/>

(seems like line 4836 in .py file)

Comment #1

Posted on Jul 27, 2011 by Quick Wombat

I don't see rotation listed in the DTD, are you sure it should be "rotation" ?

Comment #2

Posted on Jul 27, 2011 by Swift Wombat

I used this http://www.ogre3d.org/tikiwiki/DotSceneFormat format

and this http://www.ogre3d.org/tikiwiki/RapidXML+Dotscene+Loader#The_Code as a loader

Maybe It's wrong, but both importers recently was made do not wait for . (http://www.ogre3d.org/tikiwiki/New+DotScene+Loader this is the second)

Comment #3

Posted on Jul 28, 2011 by Quick Wombat

ok, looks like that DTD is more recent. Will make the update in the next release 0.4.9

Comment #4

Posted on Aug 8, 2011 by Quick Wombat

fixed in 0.4.9

Status: Fixed

Labels:
Type-Defect Priority-Medium