
joglframework
This is the Java framework I used and improved in all my recent art projects and in my research in information visualization. It encapsulates Jogl functions and utilities that I use every day. It is inspired by Processing and Openframeworks. But I needed more control and wrote my own implementation focused on Jogl, multitouch and 2d/3d graphics tools.
The code is simple and already fairly usable. Some functions can be broken from time to time following my needs and development focus. But maybe someone else will find it useful so I share it as is.
The downloads include a complete Netbeans project, examples and javadoc. You will need to add jogl and TUIO librairies.
I don't update this repository so often. If you want to try it, just ask me directly for a clean packaging of the current code on christopheviau(at)gmail(dot)com.
If you are looking for a more stable package, here is a list of jogl framework and libraries that I find interesting:
Java/Processing * GLGraphics for Processing * anar+ for Processing * proscene for Processing * Vitamin for Java/Processing * creativecomputing C++ * OpenFrameworks * Livecoding Python * Nodebox for OpenGL * openframeworks-python-bindings * Slut * Summon * Visvis * Pocketwatch * DeVIDE * Pyglet * VPython * MayaVI Lua * GL Lua Shell
Project Information
- License: MIT License
- 1 stars
- svn-based source control
Labels:
jogl
java
processing
3d
framework