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HUGE problem with triggers! #611

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Eminan opened this issue May 17, 2017 · 8 comments
Closed

HUGE problem with triggers! #611

Eminan opened this issue May 17, 2017 · 8 comments

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@Eminan
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Eminan commented May 17, 2017

Hi, i have a really HUGE problem. I can´t press both triggers at the same time. (Xbox One Controller) They null each other. It can be seen in the configuration tab, they work individually but not at the same time.
I don´t know if this is just me but this problem makes it unusable.
v3.2.9.81.

@Squall-Leonhart
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use xinput plus instead.

@iam-jim
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iam-jim commented Jul 13, 2017

So there is no way to fix this on 360ce? That's a shame.

@Nucleoprotein
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x360ce was designed to be a DirectInput to Xinput 'Emulator' not keys remapping app. In DirectInput triggers are positive/negative half of axis so it is programmatically impossible to fix this.

@iam-jim
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iam-jim commented Jul 13, 2017

But both trigger actually works if I select "Pass Through" then deadzone stops working. If only deadzone worked with "Pass Through" enable. I am sure there are some technical difficulties, to make "Pass Through" and "Dead Zone" work together?

@Nucleoprotein
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Nucleoprotein commented Jul 13, 2017

Because "Pass Through" disables emulation and the remaping/deadzone stuff is done at DirectInput emulation level. It's possible to make thing works in "Pass Through" but not without some bigger rewrite.

@iam-jim
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iam-jim commented Jul 13, 2017

Yah, that makes sense. But can I use the setup of XInputPlus and feed that to x360ce (dead zone, button remapping)?

@Nucleoprotein
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I think XInputPlus have all remapping stuff you need.

@iam-jim
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iam-jim commented Jul 13, 2017

Alright, thanks.

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