| Issue 12: | Misc. Gameplay Suggestions [v.1.1 Backlog Report] | |
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CPU seems to be capable of firing their cannons at a faster rate than the player, adding unneccessary difficulty. Adding a slight pause between deaths would be beneficial. Quite jarring to be in a firefight then suddenly be on the other side of the map with no warning. Sound bites would help this too (I know they are on the way) A score card should definetly be added at some point so at least I can judge how well I'm doing against the CPU. Limit the number of mines/give them a timer/have them disappear when you die. They are quite overpowered and at one point I just dropped a whole mess of them infront of me while sitting in a covered area (see pic1 in Error Report). I couldn't be killed and no one could get near me without dying a lot.Seems too easily exploitable.
Sep 22, 2012
CPU cannot fire faster than the player. The fire rate determined by the base stats of the tank, which are the same for both players and CPUs in all versions so far (currently in version 1.3 as of this writing). This will change later as the custom parts system is implemented and then the fire rate will differ on a tank-by-tank basis depending on what parts the tank has.
Adding a delay between deaths has been added as of version 1.2
Score will be added with the scripting system when that gets implemented.
Mines have been limited to 3 per player as of version 1.2, more balancing will happen with the mines when:
1) The mines deal a given amount of damage rather than instantly killing.
2) There are other 'anti-mine' devices implemented such as being able to detect them with radar or shot them with certain weapons.
Status:
Accepted
Owner: GreenArr...@gmail.com Labels: Type-Issue Priority-Medium |
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