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uarpg
Unnamed Adventure RPG game
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61 issues of 61 issues shown
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3
Done
3D combat visualisation
9
Fixed
Combat view: Different frame for dead fighters
13
Done
Combat view: Better skybox
14
Done
Combat view: Add texture to combat arena
15
Done
Map editor: save function
16
Done
Map editor: scrollbars must work
17
Done
Map editor: grid
18
Done
Map editor: more than one tile in toolbox
19
Done
Map editor: layer1 and monster groups edit capability
20
Done
Combat view: MP/HP change "particles"
21
WontFix
Combat view: basic fighter animation
22
done
Map editor: New map function
23
Accepted
Map editor: replace tile function
24
Done
Map editor: resize map
25
Accepted
Map Editor: mini map
27
Done
Combat view: music
32
Done
Item/spell atributes
33
Done
Enemy names
34
Done
Chest, doors etc.
35
Done
Combat View: "Begining of the battle" animation
36
Done
Make particle class
38
Done
Dungeon arena
41
Done
Inventory of premade heroes
48
Done
Combat View: better statuses
51
Done
blinking arrow in text window
61
Done
Change tile of opened boxes/doors
74
Done
Shop : how many items you want ?
76
Done
Combat view: Rotate fighter acording his moving direction
79
Done
Combat view: worm-man model
80
Done
Combat view: l-deamon model
82
Done
Shop: diferent items in different shops
83
Fixed
Combat view: Text particles in casting and using
85
Done
Combat view: Move camera on victory
86
Done
Animate Zombie King
87
Accepted
Victory animation
88
Accepted
Cast/use animation
89
Accepted
defense animation
90
Accepted
pain animation
92
Done
Add item shop in imboz
96
Accepted
hp and mp ups is mandatory
98
Accepted
wearing out weapons
99
Accepted
Blacksmith must fix weapons/armor
101
Done
merge strategy into monster group
102
Done
Change item count using cursor keys/gamepad
104
Accepted
enemies and cast/use animation
105
Accepted
Scripting: Don't let enter Burglar Inn if some dudes are missing
108
Accepted
Improve wormman gfx
109
Accepted
spaces in script
110
Accepted
Map Editor: don't use tileset files
111
Done
Map editor: alow open only *.wrd files
112
Accepted
One hero in face selector
114
Accepted
Map editor: when map is loaded, automatically use header tile-set
115
Accepted
Combat view: generic human male model
116
Done
Implement skeletal animation
117
Done
show entries in the map
119
Accepted
boxes in dungeon
120
Invalid
zombie npc
122
Accepted
filter-out escaped and dead fighters for oponent
123
Done
Shadow mapping in combat arena
124
Accepted
Mini Map
125
Accepted
Speed up particles with shaders
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