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  ID Type  Status  Priority  Milestone  Owner    Summary + Labels ...
3 Enhancement Done Medium ---- jrs...@gmail.com   3D combat visualisation  
9 Enhancement Fixed Medium ---- jrs...@gmail.com   Combat view: Different frame for dead fighters  
13 Enhancement Done Medium ---- jrs...@gmail.com   Combat view: Better skybox  
14 Enhancement Done Medium ---- jrs...@gmail.com   Combat view: Add texture to combat arena  
15 Enhancement Done Medium ---- jrs...@gmail.com   Map editor: save function  
16 Enhancement Done Medium ---- jrs...@gmail.com   Map editor: scrollbars must work  
17 Enhancement Done Medium ---- jrs...@gmail.com   Map editor: grid  
18 Enhancement Done Medium ---- jrs...@gmail.com   Map editor: more than one tile in toolbox  
19 Enhancement Done Medium ---- jrs...@gmail.com   Map editor: layer1 and monster groups edit capability  
20 Enhancement Done High ---- jrs...@gmail.com   Combat view: MP/HP change "particles"  
21 Enhancement WontFix Medium ---- jrs...@gmail.com   Combat view: basic fighter animation  
22 Enhancement done Medium ---- jrs...@gmail.com   Map editor: New map function  
23 Enhancement Accepted Low ---- jrs...@gmail.com   Map editor: replace tile function  
24 Enhancement Done Medium ---- jrs...@gmail.com   Map editor: resize map  
25 Enhancement Accepted Low ---- jrs...@gmail.com   Map Editor: mini map  
27 Enhancement Done Medium ---- jrs...@gmail.com   Combat view: music  
32 Enhancement Done Critical ---- jrs...@gmail.com   Item/spell atributes  
33 Enhancement Done Medium ---- jrs...@gmail.com   Enemy names  
34 Enhancement Done Medium ---- jrs...@gmail.com   Chest, doors etc.  
35 Enhancement Done Medium ---- jrs...@gmail.com   Combat View: "Begining of the battle" animation  
36 Enhancement Done Medium ---- jrs...@gmail.com   Make particle class  
38 Enhancement Done Medium ---- jrs...@gmail.com   Dungeon arena  
41 Enhancement Done Medium ---- jrs...@gmail.com   Inventory of premade heroes  
48 Enhancement Done Medium ---- jrs...@gmail.com   Combat View: better statuses  
51 Enhancement Done High ---- jrs...@gmail.com   blinking arrow in text window  
61 Enhancement Done Medium ---- jrs...@gmail.com   Change tile of opened boxes/doors  
74 Enhancement Done Medium ---- jrs...@gmail.com   Shop : how many items you want ?  
76 Enhancement Done Medium ---- jrs...@gmail.com   Combat view: Rotate fighter acording his moving direction  
79 Enhancement Done Medium ---- jrs...@gmail.com   Combat view: worm-man model  
80 Enhancement Done Medium ---- jrs...@gmail.com   Combat view: l-deamon model  
82 Enhancement Done Medium ---- jrs...@gmail.com   Shop: diferent items in different shops  
83 Enhancement Fixed Medium ---- jrs...@gmail.com   Combat view: Text particles in casting and using  
85 Enhancement Done Medium ---- jrs...@gmail.com   Combat view: Move camera on victory  
86 Enhancement Done Medium ---- jrs...@gmail.com   Animate Zombie King  
87 Enhancement Accepted Medium ---- jrs...@gmail.com   Victory animation  
88 Enhancement Accepted Medium ---- jrs...@gmail.com   Cast/use animation  
89 Enhancement Accepted Medium ---- jrs...@gmail.com   defense animation  
90 Enhancement Accepted Medium ---- jrs...@gmail.com   pain animation  
92 Enhancement Done Medium ---- jrs...@gmail.com   Add item shop in imboz  
96 Enhancement Accepted Medium ---- jrs...@gmail.com   hp and mp ups is mandatory  
98 Enhancement Accepted Medium ---- jrs...@gmail.com   wearing out weapons  
99 Enhancement Accepted Medium ---- jrs...@gmail.com   Blacksmith must fix weapons/armor  
101 Enhancement Done High ---- jrs...@gmail.com   merge strategy into monster group  
102 Enhancement Done High ---- jrs...@gmail.com   Change item count using cursor keys/gamepad  
104 Enhancement Accepted Medium ---- jrs...@gmail.com   enemies and cast/use animation  
105 Enhancement Accepted Medium ---- jrs...@gmail.com   Scripting: Don't let enter Burglar Inn if some dudes are missing  
108 Enhancement Accepted Medium ---- jrs...@gmail.com   Improve wormman gfx  
109 Enhancement Accepted Medium ---- jrs...@gmail.com   spaces in script  
110 Enhancement Accepted Medium ---- jrs...@gmail.com   Map Editor: don't use tileset files  
111 Enhancement Done Medium ---- jrs...@gmail.com   Map editor: alow open only *.wrd files  
112 Enhancement Accepted Medium ---- jrs...@gmail.com   One hero in face selector  
114 Enhancement Accepted Medium ---- jrs...@gmail.com   Map editor: when map is loaded, automatically use header tile-set  
115 Enhancement Accepted Medium ---- jrs...@gmail.com   Combat view: generic human male model  
116 Enhancement Done Medium ---- jrs...@gmail.com   Implement skeletal animation  
117 Enhancement Done Medium ---- jrs...@gmail.com   show entries in the map  
119 Enhancement Accepted Medium ---- jrs...@gmail.com   boxes in dungeon  
120 Enhancement Invalid Medium ---- jrs...@gmail.com   zombie npc  
122 Enhancement Accepted Medium ---- jrs...@gmail.com   filter-out escaped and dead fighters for oponent  
123 Enhancement Done Medium ---- jrs...@gmail.com   Shadow mapping in combat arena  
124 Enhancement Accepted Medium ---- jrs...@gmail.com   Mini Map  
125 Enhancement Accepted Medium ---- jrs...@gmail.com   Speed up particles with shaders  
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