Issue 19: Map animation stop does not reset events
Reported by DouglasJ...@gmail.com, Nov 8, 2010
When pressing the animate button while viewing a map with graphic layer 1 or 2 active, events will wander according to their movement settings. This is a good preview, but it causes events to leave their starting position. Events will not return to their starting position on the map unless the user deselects and then re-selects the map.

Events should either:
1) reset when the pause/stop animate button is activated, or
2) separate button to reset events on current map to starting positions

It looks like this also results in some weird placement changes if the user views the event after it has moved during map animation.


Nov 9, 2010
Project Member #1 masonwhe...@gmail.com
This is by design.  The Pause button is to pause the action, not stop it.  I haven't implemented the Stop button yet, which will reset things, but it's on the to-do list.
Labels: -Type-Defect Type-Enhancement Milestone-Release0.9.0
Nov 9, 2010
#2 DouglasJ...@gmail.com
Ok, sounds good. Just remember that if:

1) the user presses the animate button
2) events move around
3) the pause button is then pressed
4) and the user selects an event that moved 

-> this will change that event's starting map coordinates. This could result in unwanted changes by accident on part of the user. That's the danger I'm worried about with this issue.
Nov 9, 2010
Project Member #3 masonwhe...@gmail.com
I just tested for this, because it didn't quite sound right.  Turns out that the current saving code won't save changes to a map object's position at all. :(

I just wrote this up as  issue #20 , which is slated for the next release, and I'll add in some code to make sure that the only thing that will change a map object's original position is actually dragging it to a new square in object editing mode.  Feel free to star it if you want to be kept up to date on it.

This issue, about the Stop button, is still a few releases out.