| Issue 30: | Throw Command | |
| 1 person starred this issue and may be notified of changes. | Back to list |
1) own damage algorithm 2) item tab check box whether can be thrown 3) implement graphically by taking center weapon animation sprite, and rotating 360 degrees continuously, moving horizontally from actor to target 4) determine whether can throw GP or not, selectable amount
Jun 19, 2011
Project Member
#1
masonwhe...@gmail.com
Labels:
-Type-Defect Type-Enhancement
|