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tri-game
this is a funny game project
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1
attachment: Game.cpp.patch
(344 bytes)
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--- trunk/TRIGame/Game.cpp
+++ trunk/TRIGame/Game.cpp
@@ -26,6 +26,7 @@
mPlane = xCreatePoly(4);
xEntityColor(mPlane, 20, 20, 20);
xMoveEntity(mPlane, 0, -2, 0);
+ //Why do you scale in three axes if mPlane - plane?
xScaleEntity(mPlane, 100,100,100);
xRotateEntity(mPlane, 90,0,0);
xEntityPickMode(mPlane,PICK_TRIMESH);
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