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Issue 76: using cocos2d and box2d
2 people starred this issue and may be notified of changes. Back to list
Status:  Invalid
Owner:  ----
Closed:  Jun 2010


 
Reported by phoenixr...@hotmail.com, Apr 12, 2010
What steps will reproduce the problem?
1. use both box2d and cocos2d
2. change the .m to .mm


What is the expected output? What do you see instead?
8 errors.

What version of the product are you using? On what operating system?

TouchXML_1.0.7_Release

Please provide any additional information below.
- (CXMLNodeKind)kind
{
NSAssert(_node != NULL, @"CXMLNode does not have attached libxml2 _node.");
return(_node->type); // TODO this isn't 100% accurate!
}



Screen shot 2010-04-13 at 上午03.55.08.png
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Apr 13, 2010
Project Member #1 jwight
What? More detail please.
Apr 13, 2010
#2 phoenixr...@hotmail.com
I searched and couldn't find anything about this...

I'm trying to install TouchXML in an app that uses the Cocos2D template for the
latest version of cocos2d. I've used TouchXML with cocos2d before, in versions 0.7x
and 0.8x. But right now, I'm getting the following error:

Command
/Developer/iPadBeta/Platforms/iPhoneSimulator.platform/Developer/usr/bin/libtool
failed with exit code 1

with the following seeming to be the juicy bits:

can't locate file for: -lxml2
file: -lxml2 is not an object file (not allowed in a library)

The second one definitely makes me think that this is something to do with the way
that cocos sets up the project, but I don't know how to fix it.

Any experience with this issue / known fixes? 
May 31, 2010
#3 ric...@gmail.com
The way to fix this is NOT to "Project -> Edit Settings" but to "Project -> Edit Active Target" and set your includes 
and -lxml2 there.  cocos2d setup the project with 2 targets, cocos2d and the project itself, you wanna edit the 
build setting for your project, NOT the cocos2d target.
Jun 8, 2010
Project Member #4 jwight
This isn't a Touchcode bug. Invalid.
Status: Invalid

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