My favorites | Sign in
Project Home Downloads Wiki Issues Source
READ-ONLY: This project has been archived. For more information see this post.
Search
for
SecondLevelScope  
New start
Updated Dec 22, 2010 by wonderso...@gmail.com

TODO (in priority order):

  • implement transition to level 3

IDEAS:

  • Prisonner:

WORK IN PROGRESS:

DONE 2010/08/10:

  • added more corridor doors! (random sometimes)
  • added message box to ask for confirmation when ESC pressed
  • added new features inside game.properties for easy testing ;)
  • added new key actions for easy testing ;)
  • implemented OBJ and MTL 3D files loading and rendering :) (Thanks to ocmpadm0 !!!)

DONE 2010/08/09:

  • implemented Styx TF3 weapons
  • added weapon enhancers
  • now free loaded textures
  • added more corridor doors!
  • now sounds pause also during PAUSED game
  • added cool looking nebula as background for pirats pursuit

DONE 2010/08/08:

  • implemented Styx Sever weapon (laser enhancement of twin shot) for claws
  • corrected bug related to face culling and glScalef
  • implemented Styx Twin Shot weapon for claws
  • drecreased fog effect
  • added space pirats generators for the pursuit

DONE 2010/08/06:

  • added basic polished metal texture
  • implemented Styx Sever weapon (laser enhancement of twin shot)
  • corrected major bug regarding weapon spawning/unspawning after player destruction

DONE 2010/08/05:

  • added moving 3D doors
  • added danger signs
  • added speed to information panel
  • added final door

DONE 2010/07/20:

  • finished corridors

DONE 2010/07/19:

  • finished space pirats pursuit music (omake-5)

DONE 2010/06/30:

DONE 2010/06/25:

  • improved PAUSE action (to pause/resume playing music)

DONE 2010/06/18:

  • add lights
  • finished corridor borders

DONE 2010/06/17:

  • implemented icons for windowed mode

DONE 2010/06/16:

  • optimized perfect pixel collision detection for 2D/3D entities (added borders for 3D corridor pieces)

DONE 2010/06/15:

  • implemented 50% of the corridor

DONE 2010/06/14:

  • implemented Styx TF3 twin shot

DONE 2010/06/13:

  • worked on balance against corridor travel speed and ship speed

DONE 2010/06/12:

  • optimized perfect pixel collision detection for 2D entity against 3D entities with scissors on 2D entity

DONE 2010/06/11:

  • implemented perfect pixel collision detection for 2D entity against 3D entities

DONE 2010/06/09:

  • implemented corridor pieces

DONE 2010/06/09:

  • studied 3D backgrounds for TF4

DONE 2010/06/03:

  • implemented Styx take-off
  • studied 3D background corridors ala Gradius V

DONE 2010/06/02:

  • continued intro (docks)
  • added "Rock" EQ for MP3 files

DONE 2010/06/01:

  • implemented Styx ship (TF4 version)

DONE 2010/05/31:

  • implemented intro (someone in jail)

Powered by Google Project Hosting