TODO (in priority order):
- implement transition to level 3
IDEAS:
- Prisonner:
WORK IN PROGRESS:
DONE 2010/08/10:
- added more corridor doors! (random sometimes)
- added message box to ask for confirmation when ESC pressed
- added new features inside game.properties for easy testing ;)
- added new key actions for easy testing ;)
- implemented OBJ and MTL 3D files loading and rendering :) (Thanks to ocmpadm0 !!!)
DONE 2010/08/09:
- implemented Styx TF3 weapons
- added weapon enhancers
- now free loaded textures
- added more corridor doors!
- now sounds pause also during PAUSED game
- added cool looking nebula as background for pirats pursuit
DONE 2010/08/08:
- implemented Styx Sever weapon (laser enhancement of twin shot) for claws
- corrected bug related to face culling and glScalef
- implemented Styx Twin Shot weapon for claws
- drecreased fog effect
- added space pirats generators for the pursuit
DONE 2010/08/06:
- added basic polished metal texture
- implemented Styx Sever weapon (laser enhancement of twin shot)
- corrected major bug regarding weapon spawning/unspawning after player destruction
DONE 2010/08/05:
- added moving 3D doors
- added danger signs
- added speed to information panel
- added final door
DONE 2010/07/20:
DONE 2010/07/19:
- finished space pirats pursuit music (omake-5)
DONE 2010/06/30:
DONE 2010/06/25:
- improved PAUSE action (to pause/resume playing music)
DONE 2010/06/18:
- add lights
- finished corridor borders
DONE 2010/06/17:
- implemented icons for windowed mode
DONE 2010/06/16:
- optimized perfect pixel collision detection for 2D/3D entities (added borders for 3D corridor pieces)
DONE 2010/06/15:
- implemented 50% of the corridor
DONE 2010/06/14:
- implemented Styx TF3 twin shot
DONE 2010/06/13:
- worked on balance against corridor travel speed and ship speed
DONE 2010/06/12:
- optimized perfect pixel collision detection for 2D entity against 3D entities with scissors on 2D entity
DONE 2010/06/11:
- implemented perfect pixel collision detection for 2D entity against 3D entities
DONE 2010/06/09:
- implemented corridor pieces
DONE 2010/06/09:
- studied 3D backgrounds for TF4
DONE 2010/06/03:
- implemented Styx take-off
- studied 3D background corridors ala Gradius V
DONE 2010/06/02:
- continued intro (docks)
- added "Rock" EQ for MP3 files
DONE 2010/06/01:
- implemented Styx ship (TF4 version)
DONE 2010/05/31:
- implemented intro (someone in jail)