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FirstLevelScope  
Kept very small ;)
Updated Dec 22, 2010 by wonderso...@gmail.com

TODO:

  • implement information panel
  • adapt diffculty according to the mission level

IDEAS:

  • For asteroid field:

WORK IN PROGRESS:

DONE 2010/08/03:

  • adapted difficulty to mission level

DONE 2010/06/24:

DONE 2010/06/08:

DONE 2010/06/05:

  • corrected minor bugs for game over sequence
  • optimized mp3 music loading through local disk cache
  • allow to skip the intro of this level
  • corrected ENTER key listener on game start screen
  • made big asteroids in front transparent

DONE 2010/05/31:

  • changed blinking effect when ship revives (transparency)
  • better explosion pattern when ship destroyed
  • refilled escape capsule shield when ship revives

DONE 2010/05/29:

  • allowed to restart game

DONE 2010/05/28:

  • changed fire key: RIGHT SHIFT => C
  • implemented asteroids explosions (smoke)
  • reduced volume for some sound effects
  • accelerated some intro parts

DONE 2010/05/27:

  • generated the first video on youtube
  • added game.properties support for HTTP proxy setup
  • implemented scrollable viewport feature ala TF4
  • reduced screen to 640x480
  • implemented black fade out effect for the end of the level

DONE 2010/05/26:

  • finished pirats headquarter design
  • optimized star field to prevent garbage collection

DONE 2010/05/23:

  • designed pirats headquarter

DONE 2010/05/21:

  • improved asteroids generator using a pool of asteroids to avoid garbage collection

DONE 2010/05/20:

  • made spiders fire laser beams

DONE 2010/05/19:

  • resized screen to 800x600

DONE 2010/05/17-18:

  • studied ARB point sprites (benchmark developped to test on different configurations)

DONE 2010/05/13:

  • added escape capsule mini reactor
  • added spiders walking on asteroids

DONE 2010/05/12:

  • corrected minor bugs (entities ratio related)

DONE 2010/05/11:

  • added window with text displaying while the navy voice is reading it

DONE 2010/05/10:

  • added asteroids belt
  • added big asteroids in frontground

DONE 2010/05/09:

  • prepare level intro directly from TF4 ending
  • packaged TF4R for windows
  • corrected bugs related to deployment/game part downloading
  • added level scenes concept
  • optimized asteroid textures loading

DONE 2010/05/07:

  • prepared level intro pictures
  • added asteroid field rock (stressing) music
  • added planet
  • optimized star field parallax scrolling
  • enhanced asteroid field generator (more realistic and more kamikaze!)

DONE 2010/05/06:

  • reduced scissor area for collision detection
  • moved from direct mode to VBOs
  • changed push/load identity/pop to load identity

DONE 2010/05/05:

  • implement star field background parallax scrolling

DONE 2010/05/03:

  • implemented scissors+stencil+occlusion query for pixel perfect collision detection

DONE 2010/04/30:

  • started scissors+stencil+occlusion query for accurate collision detection
  • implemented asteroid generator

DONE 2010/04/29:

  • created 4 animated asteroids
  • added support for non power of 2 textures (scaling with JAI or repeating texture parts)
  • added support for animated entities with less than cols x rows animation frames
  • implemented partial music looping for .mp3 files

DONE 2010/04/28:

  • corrected ship animations
  • implemented partial music looping for .wav files
  • integrated freetts

DONE 2010/04/27:

  • implemented "ridiculous" escape capsule ship
  • implemented temporarily activable shield (including sounds)
  • found asteroids textures

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