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FrameworkCli  
Command-line Options
Updated Mar 13, 2013 by blu.d...@gmail.com

Framework Options

-frames <unsigned_integer> set number of frames to run; default is max unsigned int
-screen <width> <height> <Hz> set fullscreen output of specified geometry and refresh
-bitness <r> <g> <b> <a> set EGL config of specified RGBA bitness; default is screen's bitness
-config_id <positive_integer> set EGL config of specified ID; overrides any other config options
-fsaa <positive_integer> set fullscreen antialiasing factor; default is none
-skip_frames <unsigned_integer> display every 2nth frame, draw the rest to completion via glFinish
-grab_frame <unsigned_integer> [<file>] grab the Nth frame to file; index is zero-based
-drawcalls <positive_integer> set number of drawcalls per frame; may be ignored by apps
-print_egl_configs print available EGL configs
-print_perf_counters print available GPU performance monitor groups and counters (AMD_performance_monitor extension)
-app <option> [<arguments>] app-specific option

App Options

test_es_sphere -app normal_map <filename> <width> <height> use specified raw file and dimensions as source of normal map
-app albedo_map <filename> <width> <height> use specified raw file and dimensions as source of albedo map
-app tile <n> tile texture maps the specified number of times along U, half as much along V
test_es_fill none NA
test_es_tex -app albedo_map <filename> <width> <height> use specified raw file and dimensions as source of albedo map
test_es_tex_yuv -app albedo_map <filename> <width> <height> use specified raw file and dimensions as source of albedo map
test_es_image -app image_dim <width> <height> use specified dimensions with source image; width must be a multiple of 32
test_es_image_external -app image_dim <width> <height> use specified dimensions with source image; width must be a multiple of 64, height must be a multiple of 2
-app static disable image update at each frame
test_es_sans_image -app image_dim <width> <height> use specified dimensions with source image
test_es_skinning -app normal_map <filename> <width> <height> use specified raw file and dimensions as source of normal map
-app albedo_map <filename> <width> <height> use specified raw file and dimensions as source of albedo map
-app alt_anim use alternative skeleton animation
test_es_fbo -app normal_map <filename> <width> <height> use specified raw file and dimensions as source of normal map
-app albedo_map <filename> <width> <height> use specified raw file and dimensions as source of albedo map
-app tile <n> tile texture maps the specified number of times along U, half as much along V
test_es_shadow -app albedo_map <filename> <width> <height> use specified raw file and dimensions as source of albedo map
-app mesh_pn <filename> [<flag_rotated>] use specified .mesh file as source of foreground object (position and normal)
-app mesh_pn2 <filename> [<flag_rotated>] use specified .mesh file as source of foreground object (position, normal, texcoord)
-app rotation_axis <flag_x> <flag_y> <flag_z> set rotation animation around these axes; default is all
-app back_cast shadow cast by back-facing polygons in light space; default is by front-facing polygons
-app invert_cull invert polygon culling; default front-facing polygon winding is CCW
test_es_preserve -app albedo_map <filename> <width> <height> use specified raw file and dimensions as source of albedo map
-app preserve set EGL_BUFFER_PRESERVED flag on the draw surface

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