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strategie-2d
Realtime strategy in 2D
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1
Fixed
PathFinder::cancelFindPath(Unit*)
12
Fixed
Co vše budeme ukládat při save
14
Fixed
SelectionManager::centerCurrentSelection()
16
Fixed
Panel a označená nepřátelská jednotka
19
Fixed
Win a Lose
20
Fixed
Unit::setHealth() a Unit::changeOwner()
22
Fixed
Triggery
23
Fixed
Přesunutí metod z UnitManager do Map
27
Fixed
Unit::instantMove(...)
33
Fixed
Condition na skupiny
36
Fixed
Další vylepšení triggerů
38
Fixed
Trigger teleport_to
42
Fixed
Trigger - create unit count
43
Fixed
end - mission fade out?
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