My favorites | Sign in
Project Home Wiki Issues Source
READ-ONLY: This project has been archived. For more information see this post.
Search
for
GameRules  
General rules and objectives for Starshooter
rules, Phase-Requirements
Updated Aug 7, 2012 by imramo...@gmail.com

Introduction

Starshooter is a Space Combat Flight Simulator in 3D space where the player and his/her faction fight against an enemy faction.

Details

Player must destroy enough Capital Ships and enemy starfighters to reach a certain score in order to achieve victory.

  • Capital Ships are worth a ton more points, so the only real way to end the game is to destroy a few Capital Ships.
  • Enemy fighters will always be a hassle and so will present themselves to the player to be destroyed, but they will not go down without a fight.
  • Later when the game grows, enemies will fly in swarm-formations and will always try to get in front of the player to do their dance (whatever form they are executing).

Destroying Capital Ships also brings in more allies.

  • Upon destroying an enemy Capital Ship, the player will receive a ship on his faction of equal class.
  • Note that the Player's and enemy's factions both usually start off with equal amounts of Capital Ships.

The enemy's and Player's factions are not necessarily equal.

  • The enemy's faction, the Astropyre, has many more fighters than the Player's faction (types and quantity).
  • The Player's faction, the Starshooters, has more powerful fighters than the Astropyre, so they last longer.

All fighters will spawn from any ship with a docking bay aboard.

  • In theory, each bay represents a certain number of fighters that can exist on the map at any given time; however, there would likely be too many.
  • The maximum populations of fighters on the screen at any given time will be significantly smaller, but will still be high: like 100 vs. 300 (Astropyres have more).
  • The maximum score should always prevent the player or enemy to reduce the opposite team below the max pop.
  • The Player gets to choose which Capital Ship to spawn from and then select which fighter he/she will pilot.

Powered by Google Project Hosting