Introduction
Starshooter is a Space Combat Flight Simulator in 3D space where the player and his/her faction fight against an enemy faction.
Details
Player must destroy enough Capital Ships and enemy starfighters to reach a certain score in order to achieve victory.
- Capital Ships are worth a ton more points, so the only real way to end the game is to destroy a few Capital Ships.
- Enemy fighters will always be a hassle and so will present themselves to the player to be destroyed, but they will not go down without a fight.
- Later when the game grows, enemies will fly in swarm-formations and will always try to get in front of the player to do their dance (whatever form they are executing).
Destroying Capital Ships also brings in more allies.
- Upon destroying an enemy Capital Ship, the player will receive a ship on his faction of equal class.
- Note that the Player's and enemy's factions both usually start off with equal amounts of Capital Ships.
The enemy's and Player's factions are not necessarily equal.
- The enemy's faction, the Astropyre, has many more fighters than the Player's faction (types and quantity).
- The Player's faction, the Starshooters, has more powerful fighters than the Astropyre, so they last longer.
All fighters will spawn from any ship with a docking bay aboard.
- In theory, each bay represents a certain number of fighters that can exist on the map at any given time; however, there would likely be too many.
- The maximum populations of fighters on the screen at any given time will be significantly smaller, but will still be high: like 100 vs. 300 (Astropyres have more).
- The maximum score should always prevent the player or enemy to reduce the opposite team below the max pop.
- The Player gets to choose which Capital Ship to spawn from and then select which fighter he/she will pilot.