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Stage1Plan  
Stage 1 Plan to be completed by Tues 15th May, AI lab class
Updated May 12, 2007 by etheran...@gmail.com

Stage 1 Plan

As planned, we'll basically split into 2 smaller groups. The Functionality Team and the GUI Team .

  • Functionality Team - Daniel and Shing
  • GUI Team - Anson and Ben

Functionality Team:

Commander AI

  • Move State
  • Perhaps have it as:
    • If after waiting for 10 secs, the enemy hasn't moved towards me, then I will
    • moved towards them, to engage in battle
    • Otherwise if tank is moving towards me, find best position to ambush/defend from.

Squad AI

Daniel's thoughts
  • Keeps the tanks together
  • Sends the tanks waypoints one at a time so they stay as a group
  • Acts as a message center between the tanks
    • "Under attack, reinforce!"

Tank AI

  • Efficient traversing to the desired position

Turret AI

  • When enemy in range, Shoot

GUI Team:

  • Create a basic top down map
  • Create a menu with buttons:
    • Move
    • Attack/Chase
    • Flank
    • etc...
  • Moving Sprites
  • Change the cursor image?

Unconfirmed Items:

  • As the squad is always selected, do we need to use both the left click and the right
  • click of the mouse? Are we planning to only use left click

Note: Pls edit the Stage 1 Plan as you wish

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