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DesignNotes
Design Notes for TANK WARS.
IntroductionFollowing the design notes documentation to build our Project Plan. DetailsGame Title: TANK WARS High Concept: You move tanks around a map UI Design ConceptsGameplay EnvironmentSetting: Perspective: Isometric Challenges: Destroy all of the other players tanks to win the map Mechanics: Actions: Gameplay StatesCommander:
Some other strategies (do these need to be states - probably not):
(Note: Tanks evolved gradually to assume the former role of cavalry on the battlefield: to either flank opposing positions with fast movement, or to penetrate defenses by massive concentration.) - http://en.wikipedia.org/wiki/Tank Tank:
Turret:
Feature ListMinimax |