Issue 76: set_textures function to allow multi texturing
Project Member Reported by thomas.h...@gmail.com, Jun 21, 2009
should work like set_texture but allow multiple textures to be bound at the
same time using glActiveTexture.  this is useful for using texture as alpha
mask for another one or getting read access to multiple textures inside
shader. 

I might add while trying to figure out a shader i am working on
Aug 29, 2009
Project Member #1 txprog
(No comment was entered for this change.)
Labels: Component-Core
Aug 29, 2009
Project Member #2 txprog
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Labels: Milestone-0.4
Dec 30, 2009
Project Member #3 txprog
(No comment was entered for this change.)
Labels: Milestone-0.4.1
Jun 1, 2010
Project Member #4 txprog
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Labels: Milestone-0.5
Jun 23, 2010
Project Member #5 txprog
I'll remove this feature for now. set_texture will be deprecated.
If someone want to do multitexturing.. it will come back with the new class compatible with graphics :)
Status: WontFix