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Issue 81: Better Animation Control
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Project Member Reported by sharath....@gmail.com, Jul 21, 2009
I've been wondering, it would be best to have a different kind of animation
control support. Like the existing method is nice. But if you have checked
the method in which Chocos2d handles, its simply brilliant and very easy to
understand for the users. for example if a user want to apply a series of
transformations for a object he simply does something like this

Car.animate((rotate[45],move[left,20px],scale[2]),framerate=25,duration=10)

something like this, just putting out random ideas, i don't remember how
exaclty it is done in chocos2d, but it was simple. I think we can discuss
about it and get some really good ideas
Aug 29, 2009
Project Member #1 txprog
(No comment was entered for this change.)
Labels: Component-Core
Aug 29, 2009
Project Member #2 txprog
(No comment was entered for this change.)
Labels: Milestone-1.0
Dec 17, 2009
Project Member #3 sharath....@gmail.com
(No comment was entered for this change.)
Status: Done
Labels: -Milestone-1.0 Milestone-0.4

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