| Issue 81: | Better Animation Control | |
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I've been wondering, it would be best to have a different kind of animation control support. Like the existing method is nice. But if you have checked the method in which Chocos2d handles, its simply brilliant and very easy to understand for the users. for example if a user want to apply a series of transformations for a object he simply does something like this Car.animate((rotate[45],move[left,20px],scale[2]),framerate=25,duration=10) something like this, just putting out random ideas, i don't remember how exaclty it is done in chocos2d, but it was simple. I think we can discuss about it and get some really good ideas
Aug 29, 2009
Project Member
#1
txprog
Labels:
Component-Core
Aug 29, 2009
(No comment was entered for this change.)
Labels:
Milestone-1.0
Dec 17, 2009
(No comment was entered for this change.)
Status:
Done
Labels: -Milestone-1.0 Milestone-0.4 |